void SurfaceRotated(float width, float height, int orientation);
/**
+ * @brief Send message to acknowledge window rotation with current window orientation.
+ * It is to send message to render thread for completing window rotation by user.
+ */
+ void SetRotationCompletedAcknowledgement();
+
+ /**
* @copydoc Dali::Integration::SceneHolder::FeedTouchPoint
*/
void FeedTouchPoint(Dali::Integration::Point& point, int timeStamp);