[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
index 29fca34..66da5db 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <sys/time.h>
+#include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/integration-api/debug.h>
@@ -31,6 +32,7 @@
 // INTERNAL INCLUDES
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 #include <dali/internal/adaptor/common/lifecycle-observer.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
 #include <dali/internal/input/common/key-impl.h>
 #include <dali/internal/input/common/physical-keyboard-impl.h>
 
@@ -47,7 +49,7 @@ namespace
 {
 
 #if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gTouchEventLogFilter  = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_ADAPTOR_EVENTS_TOUCH");
+Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_SCENE_HOLDER" );
 #endif
 
 // Copied from x server
@@ -120,6 +122,8 @@ SceneHolder::SceneHolder()
   mId( mSceneHolderCounter++ ),
   mSurface( nullptr ),
   mAdaptor( nullptr ),
+  mDpi(),
+  mIsBeingDeleted( false ),
   mAdaptorStarted( false ),
   mVisible( true )
 {
@@ -132,6 +136,8 @@ SceneHolder::~SceneHolder()
     mAdaptor->RemoveObserver( *mLifeCycleObserver.get() );
     mAdaptor->RemoveWindow( this );
 
+    mAdaptor->DeleteSurface( *mSurface.get() );
+
     mAdaptor = nullptr;
   }
 
@@ -182,6 +188,11 @@ Dali::Integration::Scene SceneHolder::GetScene()
   return mScene;
 }
 
+Uint16Pair SceneHolder::GetDpi() const
+{
+  return mDpi;
+}
+
 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
 {
   mSurface.reset( surface );
@@ -190,13 +201,10 @@ void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
 
   SurfaceResized( false );
 
-  unsigned int dpiHorizontal, dpiVertical;
-  dpiHorizontal = dpiVertical = 0;
-
-  mSurface->GetDpi( dpiHorizontal, dpiVertical );
-  mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+  InitializeDpi();
 
   mSurface->SetAdaptor( *mAdaptor );
+  mSurface->SetScene( mScene );
 
   OnSurfaceSet( surface );
 }
@@ -206,6 +214,13 @@ void SceneHolder::SurfaceResized( bool forceUpdate )
   PositionSize surfacePositionSize = mSurface->GetPositionSize();
   int orientation = mSurface->GetOrientation();
   mScene.SurfaceResized( static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height ), orientation, forceUpdate );
+
+  GraphicsInterface& graphics = mAdaptor->GetGraphicsInterface();
+  EglGraphics* eglGraphics = static_cast<EglGraphics*>(&graphics);
+  if (eglGraphics)
+  {
+    eglGraphics->SetFullSwapNextFrame();
+  }
 }
 
 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
@@ -218,6 +233,13 @@ void SceneHolder::SetBackgroundColor( const Vector4& color )
   if( mScene )
   {
     mScene.SetBackgroundColor( color );
+
+    GraphicsInterface& graphics = mAdaptor->GetGraphicsInterface();
+    EglGraphics* eglGraphics = static_cast<EglGraphics*>(&graphics);
+    if (eglGraphics)
+    {
+      eglGraphics->SetFullSwapNextFrame();
+    }
   }
 }
 
@@ -234,6 +256,8 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
     return;
   }
 
+  DALI_ASSERT_DEBUG(mSurface && "Surface needs to be set before calling this method\n");
+
   mAdaptorStarted = true;
 
   // Create the scene
@@ -246,16 +270,10 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
   // Create an observer for the adaptor lifecycle
   mAdaptor->AddObserver( *mLifeCycleObserver );
 
-  if ( mSurface )
-  {
-    unsigned int dpiHorizontal, dpiVertical;
-    dpiHorizontal = dpiVertical = 0;
-
-    mSurface->GetDpi( dpiHorizontal, dpiVertical );
-    mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+  InitializeDpi();
 
-    mSurface->SetAdaptor( *mAdaptor );
-  }
+  mSurface->SetAdaptor( *mAdaptor );
+  mSurface->SetScene( mScene );
 
   OnAdaptorSet( adaptor );
 }
@@ -286,21 +304,21 @@ void SceneHolder::FeedTouchPoint( Dali::Integration::Point& point, int timeStamp
   Integration::TouchEvent touchEvent;
   Integration::HoverEvent hoverEvent;
   Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
-  if( type != Integration::TouchEventCombiner::DispatchNone )
+  if( type != Integration::TouchEventCombiner::DISPATCH_NONE )
   {
-    DALI_LOG_INFO( gTouchEventLogFilter, Debug::General, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y );
+    DALI_LOG_INFO( gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y );
 
     // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
     // Keep the handle alive until the core events are processed.
     Dali::BaseHandle sceneHolder( this );
 
     // First the touch and/or hover event & related gesture events are queued
-    if( type == Integration::TouchEventCombiner::DispatchTouch || type == Integration::TouchEventCombiner::DispatchBoth )
+    if( type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH )
     {
       mScene.QueueEvent( touchEvent );
     }
 
-    if( type == Integration::TouchEventCombiner::DispatchHover || type == Integration::TouchEventCombiner::DispatchBoth )
+    if( type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH )
     {
       mScene.QueueEvent( hoverEvent );
     }
@@ -340,6 +358,20 @@ void SceneHolder::FeedKeyEvent( Dali::Integration::KeyEvent& keyEvent )
   mAdaptor->ProcessCoreEvents();
 }
 
+void SceneHolder::AddFrameRenderedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+  mScene.AddFrameRenderedCallback( std::move( callback ), frameId );
+
+  DALI_LOG_INFO( gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId );
+}
+
+void SceneHolder::AddFramePresentedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+  mScene.AddFramePresentedCallback( std::move( callback ), frameId );
+
+  DALI_LOG_INFO( gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId );
+}
+
 Dali::Integration::SceneHolder SceneHolder::Get( Dali::Actor actor )
 {
   SceneHolder* sceneHolderImpl = nullptr;
@@ -370,6 +402,17 @@ void SceneHolder::Reset()
   mAdaptor->ProcessCoreEvents();
 }
 
+void SceneHolder::InitializeDpi()
+{
+  unsigned int dpiHorizontal, dpiVertical;
+  dpiHorizontal = dpiVertical = 0;
+
+  mSurface->GetDpi( dpiHorizontal, dpiVertical );
+  mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+
+  mDpi.SetX( dpiHorizontal );
+  mDpi.SetY( dpiVertical );
+}
 
 }// Adaptor