/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
#include <dali/internal/adaptor/common/adaptor-impl.h>
SceneHolder::~SceneHolder()
{
+ if(mScene)
+ {
+ // The scene graph object should be removed first.
+ mScene.RemoveSceneObject();
+ }
+
if(mAdaptor)
{
mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
mAdaptor->RemoveWindow(this);
+ // The event queue is flushed and we wait for the completion of the surface removal
mAdaptor->DeleteSurface(*mSurface.get());
mAdaptor = nullptr;
if(mScene)
{
+ // We should remove the surface from the Core last
mScene.Discard();
}
}
return mScene ? mScene.GetRootLayer() : Dali::Layer();
}
+Dali::Layer SceneHolder::GetOverlayLayer()
+{
+ return mScene ? mScene.GetOverlayLayer() : Dali::Layer();
+}
+
uint32_t SceneHolder::GetId() const
{
return mId;
mScene.SurfaceReplaced();
- SurfaceResized();
+ PositionSize surfacePositionSize = surface->GetPositionSize();
+
+ SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
InitializeDpi();
OnSurfaceSet(surface);
}
-void SceneHolder::SurfaceResized()
+void SceneHolder::SurfaceResized(float width, float height)
{
- PositionSize surfacePositionSize = mSurface->GetPositionSize();
- mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
+ if(DALI_LIKELY(mScene))
+ {
+ mScene.SurfaceResized(width, height);
+ }
mSurface->SetFullSwapNextFrame();
// Create the scene
PositionSize surfacePositionSize = mSurface->GetPositionSize();
- int orientation = mSurface->GetOrientation();
- mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), orientation);
+ int windowOrientation = mSurface->GetSurfaceOrientation();
+ int screenOrientation = mSurface->GetScreenOrientation();
+
+ mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
mAdaptor = &adaptorImpl;
CreateRenderTarget();
OnAdaptorSet(adaptor);
+
+ // Scene is newly created. Let we increase resize counter
+ mAdaptor->IncreaseSurfaceResizeCounter();
}
void SceneHolder::CreateRenderTarget()
.SetSurface(mSurface.get())
.SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
.SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
- mRenderTarget = mAdaptor->GetGraphicsInterface().GetController().CreateRenderTarget(rtInfo, std::move(mRenderTarget));
- mScene.SetSurfaceRenderTarget(mRenderTarget.get());
+ mScene.SetSurfaceRenderTarget(rtInfo);
}
void SceneHolder::Pause()
OnResume();
}
-void SceneHolder::SurfaceRotated(float width, float height, int orientation)
+void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
+{
+ if(DALI_LIKELY(mScene))
+ {
+ mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
+ }
+}
+
+void SceneHolder::SetRotationCompletedAcknowledgement()
{
- mScene.SurfaceRotated(width, height, orientation);
+ if(DALI_LIKELY(mScene))
+ {
+ mScene.SetRotationCompletedAcknowledgement();
+ }
}
void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
timeStamp = TimeService::GetMilliSeconds();
}
- RecalculateTouchPosition(point);
+ Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
+ point.SetScreenPosition(convertedPosition);
Integration::TouchEvent touchEvent;
Integration::HoverEvent hoverEvent;
// Keep the handle alive until the core events are processed.
Dali::BaseHandle sceneHolder(this);
+ Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
+ wheelEvent.point = convertedPosition;
+
mScene.QueueEvent(wheelEvent);
mAdaptor->ProcessCoreEvents();
}
DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
}
+Dali::RenderTaskList SceneHolder::GetRenderTaskList() const
+{
+ return mScene.GetRenderTaskList();
+}
+
Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)
{
SceneHolder* sceneHolderImpl = nullptr;