[Tizen] Fix rendering occured unlimited if window size changed multiple
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
index e2027ea..3950b57 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -27,7 +27,7 @@
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/common/dali-common.h>
-#include <sys/time.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
 
 // INTERNAL INCLUDES
 #include <dali/internal/adaptor/common/adaptor-impl.h>
@@ -35,6 +35,7 @@
 #include <dali/internal/graphics/gles/egl-graphics.h>
 #include <dali/internal/input/common/key-impl.h>
 #include <dali/internal/input/common/physical-keyboard-impl.h>
+#include <dali/internal/system/common/time-service.h>
 
 namespace Dali
 {
@@ -47,43 +48,6 @@ namespace
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SCENE_HOLDER");
 #endif
-
-// Copied from x server
-static uint32_t GetCurrentMilliSeconds(void)
-{
-  struct timeval tv;
-
-  struct timespec  tp;
-  static clockid_t clockid;
-
-  if(!clockid)
-  {
-#ifdef CLOCK_MONOTONIC_COARSE
-    if(clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
-       (tp.tv_nsec / 1000) <= 1000 && clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
-    {
-      clockid = CLOCK_MONOTONIC_COARSE;
-    }
-    else
-#endif
-      if(clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
-    {
-      clockid = CLOCK_MONOTONIC;
-    }
-    else
-    {
-      clockid = ~0L;
-    }
-  }
-  if(clockid != ~0L && clock_gettime(clockid, &tp) == 0)
-  {
-    return static_cast<uint32_t>((tp.tv_sec * 1000) + (tp.tv_nsec / 1000000L));
-  }
-
-  gettimeofday(&tv, NULL);
-  return static_cast<uint32_t>((tv.tv_sec * 1000) + (tv.tv_usec / 1000));
-}
-
 } // unnamed namespace
 
 uint32_t SceneHolder::mSceneHolderCounter = 0;
@@ -122,11 +86,18 @@ SceneHolder::SceneHolder()
 
 SceneHolder::~SceneHolder()
 {
+  if(mScene)
+  {
+    // The scene graph object should be removed first.
+    mScene.RemoveSceneObject();
+  }
+
   if(mAdaptor)
   {
     mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
     mAdaptor->RemoveWindow(this);
 
+    // The event queue is flushed and we wait for the completion of the surface removal
     mAdaptor->DeleteSurface(*mSurface.get());
 
     mAdaptor = nullptr;
@@ -134,6 +105,7 @@ SceneHolder::~SceneHolder()
 
   if(mScene)
   {
+    // We should remove the surface from the Core last
     mScene.Discard();
   }
 }
@@ -159,6 +131,11 @@ Dali::Layer SceneHolder::GetRootLayer() const
   return mScene ? mScene.GetRootLayer() : Dali::Layer();
 }
 
+Dali::Layer SceneHolder::GetOverlayLayer()
+{
+  return mScene ? mScene.GetOverlayLayer() : Dali::Layer();
+}
+
 uint32_t SceneHolder::GetId() const
 {
   return mId;
@@ -190,23 +167,32 @@ void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
 
   mScene.SurfaceReplaced();
 
-  SurfaceResized(false);
+  PositionSize surfacePositionSize = surface->GetPositionSize();
+
+  SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
 
   InitializeDpi();
 
   mSurface->SetAdaptor(*mAdaptor);
   mSurface->SetScene(mScene);
 
+  // Recreate the render target
+  CreateRenderTarget();
+
   OnSurfaceSet(surface);
 }
 
-void SceneHolder::SurfaceResized(bool forceUpdate)
+void SceneHolder::SurfaceResized(float width, float height)
 {
-  PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  int          orientation         = mSurface->GetOrientation();
-  mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height), orientation, forceUpdate);
+  if(DALI_LIKELY(mScene))
+  {
+    mScene.SurfaceResized(width, height);
+  }
 
   mSurface->SetFullSwapNextFrame();
+
+  // Recreate the render target
+  CreateRenderTarget();
 }
 
 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
@@ -243,7 +229,10 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
 
   // Create the scene
   PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  mScene                           = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)));
+  int          windowOrientation   = mSurface->GetSurfaceOrientation();
+  int          screenOrientation   = mSurface->GetScreenOrientation();
+
+  mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
 
   Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
   mAdaptor                                = &adaptorImpl;
@@ -256,7 +245,24 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
   mSurface->SetAdaptor(*mAdaptor);
   mSurface->SetScene(mScene);
 
+  // Create the render target
+  CreateRenderTarget();
+
   OnAdaptorSet(adaptor);
+
+  // Scene is newly created. Let we increase resize counter
+  mAdaptor->IncreaseSurfaceResizeCounter();
+}
+
+void SceneHolder::CreateRenderTarget()
+{
+  Graphics::RenderTargetCreateInfo rtInfo{};
+  rtInfo
+    .SetSurface(mSurface.get())
+    .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
+    .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
+
+  mScene.SetSurfaceRenderTarget(rtInfo);
 }
 
 void SceneHolder::Pause()
@@ -273,14 +279,31 @@ void SceneHolder::Resume()
   OnResume();
 }
 
+void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
+{
+  if(DALI_LIKELY(mScene))
+  {
+    mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
+  }
+}
+
+void SceneHolder::SetRotationCompletedAcknowledgement()
+{
+  if(DALI_LIKELY(mScene))
+  {
+    mScene.SetRotationCompletedAcknowledgement();
+  }
+}
+
 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
 {
   if(timeStamp < 1)
   {
-    timeStamp = GetCurrentMilliSeconds();
+    timeStamp = TimeService::GetMilliSeconds();
   }
 
-  RecalculateTouchPosition(point);
+  Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
+  point.SetScreenPosition(convertedPosition);
 
   Integration::TouchEvent                            touchEvent;
   Integration::HoverEvent                            hoverEvent;
@@ -315,6 +338,9 @@ void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
   // Keep the handle alive until the core events are processed.
   Dali::BaseHandle sceneHolder(this);
 
+  Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
+  wheelEvent.point          = convertedPosition;
+
   mScene.QueueEvent(wheelEvent);
   mAdaptor->ProcessCoreEvents();
 }
@@ -343,14 +369,19 @@ void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callbac
 {
   mScene.AddFrameRenderedCallback(std::move(callback), frameId);
 
-  DALI_LOG_INFO(gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
+  DALI_LOG_RELEASE_INFO("SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
 }
 
 void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
 {
   mScene.AddFramePresentedCallback(std::move(callback), frameId);
 
-  DALI_LOG_INFO(gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
+  DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
+}
+
+Dali::RenderTaskList SceneHolder::GetRenderTaskList() const
+{
+  return mScene.GetRenderTaskList();
 }
 
 Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)