.SetSurface(mSurface.get())
.SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
.SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
- mRenderTarget = mAdaptor->GetGraphicsInterface().GetController().CreateRenderTarget(rtInfo, std::move(mRenderTarget));
- mScene.SetSurfaceRenderTarget(mRenderTarget.get());
+ mScene.SetSurfaceRenderTarget(rtInfo);
}
void SceneHolder::Pause()