mGraphics( nullptr ),
mDisplayConnection( nullptr ),
mScene(),
+ mFullSwapNextFrame( true ),
mDepthBufferRequired( Integration::DepthBufferAvailable::FALSE ),
mStencilBufferRequired( Integration::StencilBufferAvailable::FALSE )
{}
mScene = scene;
}
+ /**
+ * @brief Forces full surface swap next frame, resets current partial update state.
+ */
+ void SetFullSwapNextFrame()
+ {
+ mFullSwapNextFrame = true;
+ }
+
private:
/**
Dali::Internal::Adaptor::GraphicsInterface* mGraphics;
Dali::DisplayConnection* mDisplayConnection;
WeakHandle< Dali::Integration::Scene > mScene;
+ bool mFullSwapNextFrame; ///< Whether the full surface swap is required
private: