#include <dali/public-api/signals/dali-signal.h>
#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/math/rect.h>
-#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/object/any.h>
+#include <dali/public-api/events/touch-point.h>
#include <dali/integration-api/processor-interface.h>
// INTERNAL INCLUDES
namespace Dali
{
+class ObjectRegistry;
class RenderSurfaceInterface;
using WindowContainer = std::vector<Window>;
SceneHolderList GetSceneHolders() const;
/**
+ * @brief Gets the Object registry.
+ * @return The object registry
+ */
+ Dali::ObjectRegistry GetObjectRegistry() const;
+
+ /**
* @brief Called when the window becomes fully or partially visible.
*/
void OnWindowShown();