R64G64B64A64_UINT,
R64G64B64A64_SINT,
R64G64B64A64_SFLOAT,
+ R11G11B10_UFLOAT_PACK32,
B10G11R11_UFLOAT_PACK32,
E5B9G9R9_UFLOAT_PACK32,
D16_UNORM,
*/
enum class BufferPropertiesFlagBit : uint32_t
{
- CPU_ALLOCATED = 1 << 0, ///< Buffer is allocated on the CPU side
+ CPU_ALLOCATED = 1 << 0, ///< Buffer is allocated on the CPU side
TRANSIENT_MEMORY = 1 << 1, ///< Buffer memory will be short-lived
};
Extent2D srcExtent2D{};
uint32_t srcOffset{};
uint32_t srcSize{};
+ Format srcFormat{}; ///< Should match dstTexture's format, otherwise conversion may occur
};
/**
struct DepthStencilAttachment
{
// TODO:
+ Texture* depthTexture;
+ Texture* stencilTexture;
+ uint32_t depthLevel;
+ uint32_t stencilLevel;
};
/**
SAMPLER_CREATE_INFO_STRUCT,
SHADER_CREATE_INFO_STRUCT,
TEXTURE_CREATE_INFO_STRUCT,
- RENDER_TARGET_CREATE_INFO_STRUCT
+ RENDER_TARGET_CREATE_INFO_STRUCT,
+ SYNC_OBJECT_CREATE_INFO_STRUCT
+};
+
+/**
+ * @brief Enum describes load operation associated
+ * with particular framebuffer attachment
+ */
+enum class AttachmentLoadOp
+{
+ LOAD, ///< Load previous content
+ CLEAR, ///< Clear the attachment
+ DONT_CARE ///< Let driver decide
+};
+
+/**
+ * @brief Enum describes store operation associated
+ * with particular framebuffer attachment
+ */
+enum class AttachmentStoreOp
+{
+ STORE, ///< Store content (color attachemnts)
+ DONT_CARE ///< Let driver decide (depth/stencil attachemnt with no intention of reading)
+};
+
+/**
+ * @brief The structure describes the read/write
+ * modes of a single framebuffer attachment
+ *
+ * The attachment description specifies what is going to
+ * happen to the attachment at the beginning and end of the
+ * render pass.
+ *
+ * The stencil operation is separated as it may be set
+ * independent from the depth component (use loadOp, storeOp
+ * to set up the depth component and stencilLoadOp, stencilStoreOp
+ * for stencil component).
+ */
+struct AttachmentDescription
+{
+ /**
+ * @brief Sets load operation for the attachment
+ *
+ * @param value Load operation
+ * @return this structure
+ */
+ auto& SetLoadOp(AttachmentLoadOp value)
+ {
+ loadOp = value;
+ return *this;
+ }
+
+ /**
+ * @brief Sets store operation for the attachment
+ *
+ * @param value Store operation
+ * @return this structure
+ */
+ auto& SetStoreOp(AttachmentStoreOp value)
+ {
+ storeOp = value;
+ return *this;
+ }
+
+ /**
+ * @brief Sets load operation for the stencil part of attachment
+ *
+ * @param value load operation
+ * @return this structure
+ */
+ auto& SetStencilLoadOp(AttachmentLoadOp value)
+ {
+ stencilLoadOp = value;
+ return *this;
+ }
+
+ /**
+ * @brief Sets store operation for the stencil part of attachment
+ *
+ * @param value store operation
+ * @return this structure
+ */
+ auto& SetStencilStoreOp(AttachmentStoreOp value)
+ {
+ stencilStoreOp = value;
+ return *this;
+ }
+
+ AttachmentLoadOp loadOp{};
+ AttachmentStoreOp storeOp{};
+ AttachmentLoadOp stencilLoadOp{};
+ AttachmentStoreOp stencilStoreOp{};
};
/**
};
/**
+ * Surface type is just a void* to any native object.
+ */
+using Surface = void;
+
+/**
+ * @brief Enum describing preTransform of render target
+ */
+enum class RenderTargetTransformFlagBits
+{
+ TRANSFORM_IDENTITY_BIT = 0x00000001,
+ ROTATE_90_BIT = 0x00000002,
+ ROTATE_180_BIT = 0x00000004,
+ ROTATE_270_BIT = 0x00000008,
+ HORIZONTAL_MIRROR_BIT = 0x00000010,
+ HORIZONTAL_MIRROR_ROTATE_90_BIT = 0x00000020,
+ HORIZONTAL_MIRROR_ROTATE_180_BIT = 0x00000040,
+ HORIZONTAL_MIRROR_ROTATE_270_BIT = 0x00000080,
+};
+
+using RenderTargetTransformFlags = uint32_t;
+
+template<typename T>
+inline RenderTargetTransformFlags operator|(T flags, RenderTargetTransformFlagBits bit)
+{
+ return static_cast<RenderTargetTransformFlags>(flags) | static_cast<RenderTargetTransformFlags>(bit);
+}
+
+/**
* unique_ptr defined in the Graphics scope
*/
template<class T, class D = DefaultDeleter<T>>