#include "graphics-types.h"
-namespace Dali
-{
-namespace Graphics
+namespace Dali::Graphics
{
+class Framebuffer;
/**
* @brief RenderTarget object binds to any presentable graphics output.
*/
RenderTarget& operator=(RenderTarget&&) = default;
};
-} // Namespace Graphics
-} // Namespace Dali
+} // Namespace Dali::Graphics
#endif
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