[Vulkan] Graphics API cleanup
[platform/core/uifw/dali-core.git] / dali / graphics-api / graphics-api-controller.h
index c996efb..7251111 100644 (file)
 // INTERNAL INCLUDES
 #include <dali/graphics-api/graphics-api-accessor.h>
 #include <dali/graphics-api/graphics-api-base-factory.h>
-#include <dali/graphics-api/graphics-api-dynamic-buffer.h>
-#include <dali/graphics-api/graphics-api-frame.h>
 #include <dali/graphics-api/graphics-api-framebuffer.h>
-#include <dali/graphics-api/graphics-api-generic-buffer.h>
 #include <dali/graphics-api/graphics-api-render-command.h>
 #include <dali/graphics-api/graphics-api-sampler.h>
 #include <dali/graphics-api/graphics-api-shader.h>
 #include <dali/graphics-api/graphics-api-shader-details.h>
 #include <dali/graphics-api/graphics-api-shader-factory.h>
-#include <dali/graphics-api/graphics-api-static-buffer.h>
 #include <dali/graphics-api/graphics-api-texture-factory.h>
-#include <dali/graphics-api/graphics-api-texture-set.h>
 #include <dali/graphics-api/graphics-api-texture.h>
 #include <dali/graphics-api/graphics-api-buffer.h>
 #include <dali/graphics-api/graphics-api-buffer-factory.h>
@@ -67,26 +62,11 @@ public:
   /**
    * @brief Create a new object
    */
-  virtual Accessor<TextureSet> CreateTextureSet( const BaseFactory<TextureSet>& factory ) = 0;
-
-  /**
-   * @brief Create a new object
-   */
-  virtual Accessor<DynamicBuffer> CreateDynamicBuffer( const BaseFactory<DynamicBuffer>& factory ) = 0;
-
-  /**
-   * @brief Create a new object
-   */
   virtual Accessor<Buffer> CreateBuffer( const BaseFactory<Buffer>& factory ) = 0;
 
   /**
    * @brief Create a new object
    */
-  virtual Accessor<StaticBuffer> CreateStaticBuffer( const BaseFactory<StaticBuffer>& factory ) = 0;
-
-  /**
-   * @brief Create a new object
-   */
   virtual Accessor<Sampler> CreateSampler( const BaseFactory<Sampler>& factory ) = 0;
 
   /**
@@ -118,17 +98,6 @@ public:
   virtual BufferFactory& GetBufferFactory() const = 0;
 
   /**
-   * @brief Create a buffer
-   */
-  template<typename T>
-  std::unique_ptr<GenericBuffer<T>> CreateBuffer( size_t numberOfElements );
-
-  /**
-   * @brief Submit a render command
-   */
-  virtual void SubmitCommand( API::RenderCommand&& command ) = 0;
-
-  /**
    * @brief alAllocates render command ( depends on implementation );
    * @return
    */
@@ -165,8 +134,6 @@ protected:
    */
   Controller() = default;
 
-
-
   /**
    * @brief create an element for the given number of elements and element size
    */
@@ -175,12 +142,6 @@ protected:
 private:
 };
 
-template<typename T>
-std::unique_ptr<GenericBuffer<T>> Controller::CreateBuffer( size_t numberOfElements )
-{
-    return std::make_unique<GenericBuffer<T>>(numberOfElements, std::move(CreateBuffer( numberOfElements, sizeof( T ) )));
-}
-
 } // namespace API
 } // namespace Graphics
 } // namespace Dali