}
void CommandBuffer::BindVertexBuffer( uint32_t binding,
- Dali::Graphics::Vulkan::Handle<Buffer> buffer,
+ const Dali::Graphics::Vulkan::Handle<Buffer>& buffer,
vk::DeviceSize offset )
{
mImpl->BindVertexBuffers( binding, 1, std::vector<Handle<Buffer>>( {buffer} ), &offset );