*/
virtual GpuMemoryBlockRef Allocate( const Handle<Buffer>& buffer, vk::MemoryPropertyFlags memoryProperties ) override
{
- return Allocate( mGraphics.GetDevice().getBufferMemoryRequirements( buffer->GetVkBuffer() ),
+ return Allocate( mGraphics.GetDevice().getBufferMemoryRequirements(buffer->GetVkHandle() ),
memoryProperties );
}
*/
GpuMemoryBlockRef Allocate( const ImageRef& image, vk::MemoryPropertyFlags memoryProperties ) override
{
- return Allocate( mGraphics.GetDevice().getImageMemoryRequirements( image->GetVkImage() ),
+ return Allocate( mGraphics.GetDevice().getImageMemoryRequirements(image->GetVkHandle() ),
memoryProperties );
}