{
public:
/**
+ * Type to define a unique sync point.
+ */
+ using NotifySyncPoint = int;
+ static constexpr NotifySyncPoint INVALID_SYNC{-1};
+
+ /**
* @brief Given the Actor ID, this retrieves that Actor's local position.
* @param[in] id The Actor ID
* @param[out] position Set to the Actor's current position, if Actor ID is valid
*/
bool BakeColor(uint32_t id, const Vector4& color);
+ /**
+ * @brief Pop a sync point off the stack.
+ *
+ * Sync points can be added from the event side using Dali::DevelStage::NotifyFrameCallback().
+ * @return INVALID_SYNC if there was no SyncPoint, or a unique value if there was a sync point.
+ */
+ NotifySyncPoint PopSyncPoint();
+
+ /**
+ * @brief Given the Actor ID, Gets the updated area of the actor.
+ *
+ * @param[in] id The Actor ID
+ * @param[out] updateArea Get to the Actor's current updated area, if Actor ID is valid
+ * @return Whether the method call was successful or not.
+ */
+ bool GetUpdateArea(uint32_t id, Vector4& updateArea) const;
+
+ /**
+ * @brief Given the Actor ID, Sets the updated area of the actor.
+ *
+ * @param[in] id The Actor ID
+ * @param[in] updateArea Set to the Actor's current updated area, if Actor ID is valid
+ * @return Whether the method call was successful or not.
+ */
+ bool SetUpdateArea(uint32_t id, const Vector4& updateArea);
+
public: // Not intended for application developers
/// @cond internal