#define DALI_PLATFORM_TEXT_ABSTRACTION_FONT_CLIENT_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/devel-api/text-abstraction/font-list.h>
+#include <dali/devel-api/text-abstraction/glyph-buffer-data.h>
#include <dali/devel-api/text-abstraction/text-abstraction-definitions.h>
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/dali-adaptor-common.h>
static const uint32_t NUMBER_OF_POINTS_PER_ONE_UNIT_OF_POINT_SIZE; ///< Factor multiply point-size in toolkit.
/**
- * @brief Struct used to retrieve the glyph's bitmap.
- */
- struct DALI_ADAPTOR_API GlyphBufferData
- {
- /**
- * @brief Constructor.
- *
- * Initializes struct members to their defaults.
- */
- GlyphBufferData();
-
- /**
- * @brief Destructor.
- */
- ~GlyphBufferData();
-
- /**
- * @brief Move constructor.
- *
- * @param[in] rhs moved data.
- */
- GlyphBufferData(GlyphBufferData&& rhs) noexcept;
-
- /**
- * @brief Move assign operator.
- *
- * @param[in] rhs moved data.
- * @return A reference to this.
- */
- GlyphBufferData& operator=(GlyphBufferData&& rhs) noexcept;
-
- // Compression method of buffer. Each buffer compressed line by line
- enum class CompressionType
- {
- NO_COMPRESSION = 0, // No compression
- BPP_4 = 1, // Compress as 4 bit. Color become value * 17 (0x00, 0x11, 0x22, ... 0xee, 0xff).
- // Only works for Pixel::L8 format
- RLE_4 = 2, // Compress as 4 bit, and Run-Length-Encode. For more high compress rate, we store difference between previous scanline.
- // Only works for Pixel::L8 format
- };
-
- /**
- * @brief Helper static function to compress raw buffer from inBuffer to outBufferData.buffer.
- * outBufferData will have it's own buffer.
- *
- * @pre outBufferData must not have it's own buffer.
- * @param[in] inBuffer The input raw data.
- * @param[in, out] outBufferData The output glyph buffer data.
- * @return Size of compressed out buffer, Or 0 if compress failed.
- */
- static size_t Compress(const uint8_t* const inBuffer, GlyphBufferData& outBufferData);
-
- /**
- * @brief Helper static function to decompress raw buffer from inBuffer to outBufferPtr.
- * If outBuffer is nullptr, Do nothing.
- *
- * @pre outBuffer memory should be allocated.
- * @param[in] inBufferData The input glyph buffer data.
- * @param[in, out] outBuffer The output pointer of raw buffer data.
- */
- static void Decompress(const GlyphBufferData& inBufferData, uint8_t* outBuffer);
-
- /**
- * @brief Special Helper static function to decompress raw buffer from inBuffer to outBuffer one scanline.
- * After decompress one scanline successed, offset will be changed.
- *
- * @pre outBuffer memory should be allocated.
- * @pre if inBufferData's compression type is RLE4, outBuffer memory should store the previous scanline data.
- * @param[in] inBufferData The input glyph buffer data.
- * @param[in, out] outBuffer The output pointer of raw buffer data.
- * @param[in, out] offset The offset of input. It will be changed as next scanline's offset.
- */
- static void DecompressScanline(const GlyphBufferData& inBufferData, uint8_t* outBuffer, uint32_t& offset);
-
- private:
- // Delete copy operation.
- GlyphBufferData(const GlyphBufferData& rhs) = delete;
- GlyphBufferData& operator=(const GlyphBufferData& rhs) = delete;
-
- public:
- uint8_t* buffer; ///< The glyph's bitmap buffer data.
- uint32_t width; ///< The width of the bitmap.
- uint32_t height; ///< The height of the bitmap.
- int outlineOffsetX; ///< The additional horizontal offset to be added for the glyph's position for outline.
- int outlineOffsetY; ///< The additional vertical offset to be added for the glyph's position for outline.
- Pixel::Format format; ///< The pixel's format of the bitmap.
- CompressionType compressionType; ///< The type of buffer compression.
- bool isColorEmoji : 1; ///< Whether the glyph is an emoji.
- bool isColorBitmap : 1; ///< Whether the glyph is a color bitmap.
- bool isBufferOwned : 1; ///< Whether the glyph's bitmap buffer data owned by this class or not. Becareful when you use non-owned buffer data.
- };
-
- /**
* @brief Used to load an embedded item into the font client.
*/
struct EmbeddedItemDescription
static FontClient Get();
/**
+ * @brief Create a handle to the new FontClient instance.
+ *
+ * @param[in] horizontalDpi The horizontal resolution in DPI.
+ * @param[in] verticalDpi The vertical resolution in DPI.
+ * @return A handle to the FontClient
+ */
+ static FontClient New(uint32_t horizontalDpi, uint32_t verticalDpi);
+
+ /**
* @brief Create an uninitialized TextAbstraction handle.
*/
FontClient();
void GetDefaultFonts(FontList& defaultFonts);
/**
+ * @brief Initializes and caches default font from the system.
+ */
+ void InitDefaultFontDescription();
+
+ /**
* @brief Retrieve the active default font from the system.
*
* @param[out] fontDescription font structure describing the default font.
*/
DALI_ADAPTOR_API FontClient FontClientPreInitialize();
+/**
+ * @brief This is used to pre-cache FontConfig in order to improve the runtime performance of the application.
+ *
+ * @param[in] fallbackFamilyList A list of fallback font families to be pre-cached.
+ * @param[in] extraFamilyList A list of additional font families to be pre-cached.
+ * @param[in] localeFamily A locale font family to be pre-cached.
+ * @param[in] useThread True if the font client should create thread and perform pre-caching, false otherwise.
+ */
+DALI_ADAPTOR_API void FontClientPreCache(const FontFamilyList& fallbackFamilyList, const FontFamilyList& extraFamilyList, const FontFamily& localeFamily, bool useThread);
+
+/**
+ * @brief This is used to pre-load FreeType font face in order to improve the runtime performance of the application.
+ *
+ * @param[in] fontPathList A list of font paths to be pre-loaded.
+ * @param[in] memoryFontPathList A list of memory font paths to be pre-loaded.
+ * @param[in] useThread True if the font client should create thread and perform font pre-loading, false otherwise.
+ *
+ * @note
+ * The fonts in the fontPathList perform FT_New_Face during pre-loading,
+ * which can provide some performace benefits.
+ *
+ * The fonts in the memoryFontPathList read the font file and cache the buffer in memory during pre-load.
+ * This enables the use of FT_New_Memory_Face during runtime and provides a performance boost.
+ * It requires memory equivalent to the size of each font file.
+ */
+DALI_ADAPTOR_API void FontClientFontPreLoad(const FontPathList& fontPathList, const FontPathList& memoryFontPathList, bool useThread);
+
} // namespace TextAbstraction
} // namespace Dali