-#ifndef __DALI_SCRIPTING_H__
-#define __DALI_SCRIPTING_H__
+#ifndef DALI_SCRIPTING_H
+#define DALI_SCRIPTING_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/actors/draw-mode.h>
#include <dali/devel-api/animation/animation-data.h>
#include <dali/public-api/images/image.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/object/property-array.h>
#include <dali/public-api/object/property-map.h>
#include <dali/public-api/object/property-value.h>
* @param[out] integerEnum The value of the enum.
* @return true if one or more enums in value.
*/
-DALI_IMPORT_API bool EnumStringToInteger( const char* const value, const StringEnum* const table, unsigned int tableCount, unsigned int& integerEnum );
+DALI_IMPORT_API bool EnumStringToInteger( const char* const value, const StringEnum* const table, unsigned int tableCount, int& integerEnum );
/**
* @brief Chooses the appropriate enumeration for the provided string from the given table.
bool retVal( false );
if( table )
{
- unsigned int integerEnum = 0;
+ int integerEnum = 0;
// check to avoid crash, not asserting on purpose, error is logged instead
if( EnumStringToInteger( value, table, tableCount, integerEnum ) )
{
}
/**
+ * @brief Gets the enumeration value from an enumeration property.
+ * An enumeration property is a property that can be set with either an INTEGER or STRING.
+ *
+ * @param[in] propertyValue The property containing the int or string value.
+ * @param[in] table A pointer to an array with the enumeration to string equivalents.
+ * @param[in] tableCount Number of items in the array.
+ * @param[out] result The enum value. This is not modified if the enumeration could not be converted.
+ * @return True if the value was found successfully AND the value has changed. This is to allow the caller to do nothing if there is no change.
+ */
+template< typename T >
+bool GetEnumerationProperty( const Property::Value& propertyValue, const StringEnum* table, unsigned int tableCount, T& result )
+{
+ int newValue;
+ bool set = false;
+ Property::Type type = propertyValue.GetType();
+
+ if( type == Property::INTEGER )
+ {
+ // Attempt to fetch the property as an INTEGER type.
+ if( propertyValue.Get( newValue ) )
+ {
+ // Success.
+ set = true;
+ }
+ }
+ else if( type == Property::STRING )
+ {
+ // Attempt to fetch the property as an STRING type, and convert it from string to enumeration value.
+ std::string propertyString;
+ if( table && propertyValue.Get( propertyString ) && EnumStringToInteger( propertyString.c_str(), table, tableCount, newValue ) )
+ {
+ // Success.
+ set = true;
+ }
+ }
+
+ // If the property was converted OK, AND the value has changed, update the result and return true.
+ if( set && ( result != static_cast<T>( newValue ) ) )
+ {
+ result = static_cast<T>( newValue );
+ return true;
+ }
+
+ // No change.
+ return false;
+}
+
+/**
+ * @brief Gets the enumeration value from a bitmask enumeration property.
+ * An enumeration property is a property that can be set with either an INTEGER, STRING or an ARRAY of STRING.
+ *
+ * @param[in] propertyValue The property containing the int, string or and array of string values.
+ * @param[in] table A pointer to an array with the enumeration to string equivalents.
+ * @param[in] tableCount Number of items in the array.
+ * @param[out] result The enum value. This is not modified if the enumeration could not be converted.
+ * @return True if the value was found successfully AND the value has changed. This is to allow the caller to do nothing if there is no change.
+ */
+template< typename T >
+bool GetBitmaskEnumerationProperty( const Property::Value& propertyValue, const Scripting::StringEnum* table, unsigned int tableCount, T& result )
+{
+ bool returnValue = true;
+
+ // Evaluate as a single INTEGER or STRING first.
+ if( !GetEnumerationProperty( propertyValue, table, tableCount, result ) )
+ {
+ // If not, then check if it's an ARRAY
+ if ( propertyValue.GetType() == Property::ARRAY )
+ {
+ int newValue = 0;
+ Property::Array array;
+ propertyValue.Get( array );
+ for( Property::Array::SizeType i = 0; i < array.Count(); ++i )
+ {
+ Property::Value currentValue = array[ i ];
+ // Use an initial value of -1 so any successful property conversion
+ // causes a change (and true to be returned).
+ T current = static_cast< T >( -1 );
+ if( GetEnumerationProperty( currentValue, table, tableCount, current ) )
+ {
+ newValue |= current;
+ }
+ else
+ {
+ // We hit an invalid type.
+ returnValue = false;
+ break;
+ }
+ }
+
+ // If we didn't hit an invalid type and the value has changed, update the result.
+ if( returnValue && ( result != static_cast<T>( newValue ) ) )
+ {
+ result = static_cast<T>( newValue );
+ }
+ }
+ else
+ {
+ // Property type was not ARRAY, and the single property evaluation also failed.
+ returnValue = false;
+ }
+ }
+
+ return returnValue;
+}
+
+/**
* @brief Chooses the appropriate string for the provided enumeration from the given table.
*
* @param[in] value The enumeration.
template< typename T >
const char * GetLinearEnumerationName( T value, const StringEnum* table, unsigned int tableCount )
{
- if ( table && ( value > 0 || value <= (int)tableCount ) )
+ if ( table && ( value > 0 || value <= static_cast<int>( tableCount ) ) )
{
return table[value].string;
}
}
/**
- * @brief Takes a string and returns the appropriate color mode.
- *
- * @param[in] value The input string
- * @return The corresponding color-mode.
- */
-DALI_IMPORT_API ColorMode GetColorMode( const std::string& value );
-
-/**
- * @brief Takes a color mode and returns the appropriate string equivalent.
- *
- * @param[in] value The color mode
- * @return The corresponding string.
- */
-DALI_IMPORT_API std::string GetColorMode( ColorMode value );
-
-/**
- * @brief Takes a string and returns the appropriate position inheritance mode.
- *
- * @param[in] value The input string
- * @return The corresponding position-inheritance-mode.
- */
-DALI_IMPORT_API PositionInheritanceMode GetPositionInheritanceMode( const std::string& value );
-
-/**
- * @brief Takes a position inheritance mode and returns the string equivalent.
- *
- * @param[in] value The position-inheritance-mode.
- * @return The corresponding string.
- */
-DALI_IMPORT_API std::string GetPositionInheritanceMode( PositionInheritanceMode value );
-
-/**
- * @brief Takes a string and returns the appropriate draw mode.
- *
- * @param[in] value The input string
- * @return The corresponding draw-mode.
- */
-DALI_IMPORT_API DrawMode::Type GetDrawMode( const std::string& value );
-
-/**
- * @brief Takes a draw-mode and returns the string equivalent.
- *
- * @param[in] value The draw-mode.
- * @return The corresponding string.
- */
-DALI_IMPORT_API std::string GetDrawMode( DrawMode::Type value );
-
-/**
- * @brief Takes a string and returns the appropriate anchor-point or parent-origin constant.
- *
- * @param[in] value The input string
- * @return The corresponding anchor-point or parent-origin constant.
- */
-DALI_IMPORT_API Vector3 GetAnchorConstant( const std::string& value );
-
-/**
* @brief Creates object with data from the property value map.
*
* @param[in] property The property value map with the following valid fields:
DALI_IMPORT_API Image NewImage( const Property::Value& property );
/**
- * @brief Creates object with data from the property value map.
- *
- * @param[in] property The property value map with the following valid fields:
- * @code
- * // a program can be specified as string or a filename.
- * // some fields may be ignored depending on the geometry-type
- * "program": type Map
- * {
- * "vertex": type std::string
- * "fragment": type std::string
- * "vertexPrefix": type std::string
- * "fragmentPrefix": type std::string
- * "textVertex": type std::string
- * "textFragment": type std::string
- * "vertexFilename": type std::string
- * "fragmentFilename": type std::string
- * "vertexPrefixFilename": type std::string
- * "fragmentPrefixFilename": type std::string
- * "textVertexFilename": type std::string
- * "textFragmentFilename": type std::string
- * "geometryType": type std::string (enum)
- * "geometryHints": type std::string (enum)
- * }
- * // uniforms must be specified to be registered
- * "uUniform1": type float,
- * "uUniform2": type float, etc
- * @endcode
- *
- * @return A pointer to a newly created object.
- */
-DALI_IMPORT_API ShaderEffect NewShaderEffect( const Property::Value& property );
-
-/**
* @brief Creates an actor with the date from the property value map.
*
* @param[in] map The property value map with the properties (and hierarchy) of the actor required
* For example:
* @code
* {
- * "type": "ImageActor",
- * "image":
- * {
- * "filename":"my-image-path.png"
- * },
+ * "type": "Actor",
+ * "position": [ 100, 100, 0 ],
* "actors":
* [
* {
} // namespace Dali
-#endif // __DALI_SCRIPTING_H__
+#endif // DALI_SCRIPTING_H