enum
{
PROGRAM = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "program", type MAP; {"vertex-prefix":"","fragment-prefix":"","vertex":"","fragment":""}
- SHADER_HINTS, ///< name "shader-hints", type UNSIGNED_INTEGER; (bitfield) values from enum Shader::Hints
+ SHADER_HINTS, ///< name "shader-hints", type INTEGER; (bitfield) values from enum Shader::Hints
};
};