Remove scene graph property buffer
[platform/core/uifw/dali-core.git] / dali / devel-api / object / property-buffer.h
index d3544ee..350c1ce 100644 (file)
@@ -24,8 +24,6 @@
 
 // INTERNAL INCLUDES
 #include <dali/public-api/object/handle.h> // Dali::Handle
-#include <dali/public-api/object/property.h> // Dali::Property::Index
-#include <dali/public-api/object/property-index-ranges.h> // DEFAULT_DERIVED_HANDLE_PROPERTY_START_INDEX
 #include <dali/public-api/object/property-map.h> // Dali::Property::Map
 
 namespace Dali
@@ -70,23 +68,11 @@ class PropertyBuffer;
  *  texturedQuadGeometry.SetIndexBuffer( indices );
  *
  */
-class DALI_IMPORT_API PropertyBuffer : public Handle
+class DALI_IMPORT_API PropertyBuffer : public BaseHandle
 {
 public:
 
   /**
-   * @brief An enumeration of properties belonging to the PropertyBuffer class.
-   */
-  struct Property
-  {
-    enum
-    {
-      SIZE = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "size",           type INTEGER
-      BUFFER_FORMAT,                              ///< name "buffer-format",  type MAP
-    };
-  };
-
-  /**
    * @brief Create a PropertyBuffer
    *
    * Static property buffers use less memory.