# Add devel source files here for DALi internal developer files used by Adaptor & Toolkit
-
devel_api_src_files = \
- $(devel_api_src_dir)/actors/mesh-actor.cpp \
+ $(devel_api_src_dir)/actors/actor-devel.cpp \
+ $(devel_api_src_dir)/actors/custom-actor-devel.cpp \
+ $(devel_api_src_dir)/animation/animation-data.cpp \
+ $(devel_api_src_dir)/animation/animation-devel.cpp \
$(devel_api_src_dir)/animation/path-constrainer.cpp \
$(devel_api_src_dir)/common/hash.cpp \
- $(devel_api_src_dir)/common/mutex.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-body.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-body-config.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-collision.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-joint.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-shape.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-world.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-world-config.cpp \
+ $(devel_api_src_dir)/common/stage-devel.cpp \
$(devel_api_src_dir)/events/hit-test-algorithm.cpp \
- $(devel_api_src_dir)/geometry/animatable-mesh.cpp \
- $(devel_api_src_dir)/geometry/animatable-vertex.cpp \
- $(devel_api_src_dir)/geometry/cloth.cpp \
- $(devel_api_src_dir)/geometry/mesh-data.cpp \
- $(devel_api_src_dir)/geometry/mesh-factory.cpp \
- $(devel_api_src_dir)/geometry/mesh.cpp \
- $(devel_api_src_dir)/images/atlas.cpp \
$(devel_api_src_dir)/images/distance-field.cpp \
- $(devel_api_src_dir)/modeling/bone.cpp \
- $(devel_api_src_dir)/modeling/material.cpp \
- $(devel_api_src_dir)/scripting/scripting.cpp
+ $(devel_api_src_dir)/images/texture-set-image.cpp \
+ $(devel_api_src_dir)/images/nine-patch-image.cpp \
+ $(devel_api_src_dir)/images/pixel-data-devel.cpp \
+ $(devel_api_src_dir)/object/handle-devel.cpp \
+ $(devel_api_src_dir)/object/csharp-type-registry.cpp \
+ $(devel_api_src_dir)/scripting/scripting.cpp \
+ $(devel_api_src_dir)/signals/signal-delegate.cpp \
+ $(devel_api_src_dir)/threading/conditional-wait.cpp \
+ $(devel_api_src_dir)/threading/mutex.cpp \
+ $(devel_api_src_dir)/threading/thread.cpp
# Add devel header files here DALi internal developer files used by Adaptor & Toolkit
-devel_api_core_actors_header_files = \
- $(devel_api_src_dir)/actors/mesh-actor.h
+devel_api_core_actors_header_files = \
+ $(devel_api_src_dir)/actors/actor-devel.h \
+ $(devel_api_src_dir)/actors/custom-actor-devel.h \
+ $(devel_api_src_dir)/actors/layer-devel.h
devel_api_core_animation_header_files = \
- $(devel_api_src_dir)/animation/path-constrainer.h
+ $(devel_api_src_dir)/animation/animation-data.h \
+ $(devel_api_src_dir)/animation/path-constrainer.h \
+ $(devel_api_src_dir)/animation/animation-devel.h
devel_api_core_common_header_files = \
+ $(devel_api_src_dir)/common/circular-queue.h \
$(devel_api_src_dir)/common/hash.h \
$(devel_api_src_dir)/common/map-wrapper.h \
- $(devel_api_src_dir)/common/mutex.h \
+ $(devel_api_src_dir)/common/owner-container.h \
$(devel_api_src_dir)/common/ref-counted-dali-vector.h \
- $(devel_api_src_dir)/common/set-wrapper.h
-
-devel_api_core_dynamics_header_files = \
- $(devel_api_src_dir)/dynamics/dynamics.h \
- $(devel_api_src_dir)/dynamics/dynamics-body.h \
- $(devel_api_src_dir)/dynamics/dynamics-body-config.h \
- $(devel_api_src_dir)/dynamics/dynamics-collision.h \
- $(devel_api_src_dir)/dynamics/dynamics-joint.h \
- $(devel_api_src_dir)/dynamics/dynamics-shape.h \
- $(devel_api_src_dir)/dynamics/dynamics-world.h \
- $(devel_api_src_dir)/dynamics/dynamics-world-config.h
-
+ $(devel_api_src_dir)/common/set-wrapper.h \
+ $(devel_api_src_dir)/common/stage-devel.h
devel_api_core_events_header_files = \
- $(devel_api_src_dir)/events/hit-test-algorithm.h
-
-
-devel_api_core_geometry_header_files = \
- $(devel_api_src_dir)/geometry/animatable-mesh.h \
- $(devel_api_src_dir)/geometry/animatable-vertex.h \
- $(devel_api_src_dir)/geometry/cloth.h \
- $(devel_api_src_dir)/geometry/mesh.h \
- $(devel_api_src_dir)/geometry/mesh-data.h \
- $(devel_api_src_dir)/geometry/mesh-factory.h
-
+ $(devel_api_src_dir)/events/hit-test-algorithm.h \
+ $(devel_api_src_dir)/events/device.h \
+ $(devel_api_src_dir)/events/touch-event-devel.h \
+ $(devel_api_src_dir)/events/key-event-devel.h
devel_api_core_images_header_files = \
- $(devel_api_src_dir)/images/atlas.h \
$(devel_api_src_dir)/images/distance-field.h \
- $(devel_api_src_dir)/images/image-operations.h \
- $(devel_api_src_dir)/images/native-image-interface.h
-
-devel_api_core_modeling_header_files = \
- $(devel_api_src_dir)/modeling/bone.h \
- $(devel_api_src_dir)/modeling/material.h
+ $(devel_api_src_dir)/images/native-image-interface-extension.h \
+ $(devel_api_src_dir)/images/nine-patch-image.h \
+ $(devel_api_src_dir)/images/texture-set-image.h \
+ $(devel_api_src_dir)/images/pixel-data-devel.h
devel_api_core_object_header_files = \
- $(devel_api_src_dir)/object/type-registry-helper.h
+ $(devel_api_src_dir)/object/csharp-type-info.h \
+ $(devel_api_src_dir)/object/csharp-type-registry.h \
+ $(devel_api_src_dir)/object/handle-devel.h \
+ $(devel_api_src_dir)/object/property-helper-devel.h
+
+devel_api_core_rendering_header_files = \
+ $(devel_api_src_dir)/rendering/renderer-devel.h
+
+devel_api_core_signals_header_files = \
+ $(devel_api_src_dir)/signals/signal-delegate.h
devel_api_core_scripting_header_files = \
+ $(devel_api_src_dir)/scripting/enum-helper.h \
$(devel_api_src_dir)/scripting/scripting.h
-
+devel_api_core_threading_header_files = \
+ $(devel_api_src_dir)/threading/conditional-wait.h \
+ $(devel_api_src_dir)/threading/mutex.h \
+ $(devel_api_src_dir)/threading/thread.h