# Add devel source files here for DALi internal developer files used by Adaptor & Toolkit
devel_api_src_files = \
- $(devel_api_src_dir)/actors/mesh-actor.cpp \
$(devel_api_src_dir)/animation/path-constrainer.cpp \
$(devel_api_src_dir)/common/hash.cpp \
$(devel_api_src_dir)/common/mutex.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-body.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-body-config.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-collision.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-joint.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-shape.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-world.cpp \
- $(devel_api_src_dir)/dynamics/dynamics-world-config.cpp \
$(devel_api_src_dir)/events/hit-test-algorithm.cpp \
- $(devel_api_src_dir)/geometry/animatable-mesh.cpp \
- $(devel_api_src_dir)/geometry/animatable-vertex.cpp \
- $(devel_api_src_dir)/geometry/cloth.cpp \
- $(devel_api_src_dir)/geometry/mesh-data.cpp \
- $(devel_api_src_dir)/geometry/mesh-factory.cpp \
- $(devel_api_src_dir)/geometry/mesh.cpp \
$(devel_api_src_dir)/images/atlas.cpp \
$(devel_api_src_dir)/images/distance-field.cpp \
- $(devel_api_src_dir)/modeling/bone.cpp \
- $(devel_api_src_dir)/modeling/material.cpp \
+ $(devel_api_src_dir)/object/property-buffer.cpp \
+ $(devel_api_src_dir)/rendering/cull-face.cpp \
+ $(devel_api_src_dir)/rendering/geometry.cpp \
+ $(devel_api_src_dir)/rendering/material.cpp \
+ $(devel_api_src_dir)/rendering/renderer.cpp \
+ $(devel_api_src_dir)/rendering/sampler.cpp \
+ $(devel_api_src_dir)/rendering/shader.cpp \
$(devel_api_src_dir)/scripting/scripting.cpp
# Add devel header files here DALi internal developer files used by Adaptor & Toolkit
-devel_api_core_actors_header_files = \
- $(devel_api_src_dir)/actors/mesh-actor.h
-
devel_api_core_animation_header_files = \
$(devel_api_src_dir)/animation/path-constrainer.h
$(devel_api_src_dir)/common/ref-counted-dali-vector.h \
$(devel_api_src_dir)/common/set-wrapper.h
-devel_api_core_dynamics_header_files = \
- $(devel_api_src_dir)/dynamics/dynamics.h \
- $(devel_api_src_dir)/dynamics/dynamics-body.h \
- $(devel_api_src_dir)/dynamics/dynamics-body-config.h \
- $(devel_api_src_dir)/dynamics/dynamics-collision.h \
- $(devel_api_src_dir)/dynamics/dynamics-joint.h \
- $(devel_api_src_dir)/dynamics/dynamics-shape.h \
- $(devel_api_src_dir)/dynamics/dynamics-world.h \
- $(devel_api_src_dir)/dynamics/dynamics-world-config.h
-
-
devel_api_core_events_header_files = \
$(devel_api_src_dir)/events/hit-test-algorithm.h
-
-devel_api_core_geometry_header_files = \
- $(devel_api_src_dir)/geometry/animatable-mesh.h \
- $(devel_api_src_dir)/geometry/animatable-vertex.h \
- $(devel_api_src_dir)/geometry/cloth.h \
- $(devel_api_src_dir)/geometry/mesh.h \
- $(devel_api_src_dir)/geometry/mesh-data.h \
- $(devel_api_src_dir)/geometry/mesh-factory.h
-
-
devel_api_core_images_header_files = \
$(devel_api_src_dir)/images/atlas.h \
- $(devel_api_src_dir)/images/distance-field.h \
- $(devel_api_src_dir)/images/image-operations.h \
- $(devel_api_src_dir)/images/native-image-interface.h
-
-devel_api_core_modeling_header_files = \
- $(devel_api_src_dir)/modeling/bone.h \
- $(devel_api_src_dir)/modeling/material.h
+ $(devel_api_src_dir)/images/distance-field.h
devel_api_core_object_header_files = \
+ $(devel_api_src_dir)/object/property-buffer.h \
$(devel_api_src_dir)/object/type-registry-helper.h
+devel_api_core_rendering_header_files = \
+ $(devel_api_src_dir)/rendering/cull-face.h \
+ $(devel_api_src_dir)/rendering/geometry.h \
+ $(devel_api_src_dir)/rendering/material.h \
+ $(devel_api_src_dir)/rendering/renderer.h \
+ $(devel_api_src_dir)/rendering/sampler.h \
+ $(devel_api_src_dir)/rendering/shader.h
+
devel_api_core_scripting_header_files = \
$(devel_api_src_dir)/scripting/scripting.h