class Actor;
class Layer;
class ObjectRegistry;
-class TouchData;
+class TouchEvent;
class RenderTaskList;
+class WheelEvent;
struct Vector2;
struct Vector3;
struct Vector4;
-struct KeyEvent;
-struct TouchEvent;
-struct WheelEvent;
+class KeyEvent;
/**
* @brief The Stage is a top-level object used for displaying a tree of Actors.
* |-------------------------|--------------------------------------|
* | keyEvent | @ref KeyEventSignal() |
* | eventProcessingFinished | @ref EventProcessingFinishedSignal() |
- * | touched | @ref TouchedSignal() |
+ * | touch | @ref TouchSignal() |
* | wheelEvent | @ref WheelEventSignal() |
* | contextLost | @ref ContextLostSignal() |
* | contextRegained | @ref ContextRegainedSignal() |
typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type @SINCE_1_0.0
typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type @SINCE_1_0.0
- typedef Signal< void (const TouchEvent&) > TouchedSignalType; ///< @DEPRECATED_1_1.37 @brief Touched signal type @SINCE_1_0.0
- typedef Signal< void (const TouchData&) > TouchSignalType; ///< Touch signal type @SINCE_1_1.37
- typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type @SINCE_1_0.0
+ typedef Signal< void (const TouchEvent&) > TouchSignalType; ///< Touch signal type @SINCE_1_1.37
+ typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Wheel signal type @SINCE_1_0.0
typedef Signal< void () > ContextStatusSignal; ///< Context status signal type @SINCE_1_0.0
typedef Signal< void () > SceneCreatedSignalType; ///< Scene created signal type @SINCE_1_0.0
EventProcessingFinishedSignalType& EventProcessingFinishedSignal();
/**
- * @DEPRECATED_1_1.37 Use TouchSignal() instead.
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*
* An interrupted event will also be emitted (if it occurs).
* A callback of the following type may be connected:
* @code
- * void YourCallbackName(const TouchEvent& event);
- * @endcode
- *
- * @return The touch signal to connect to
- * @note Motion events are not emitted.
- */
- TouchedSignalType& TouchedSignal() DALI_DEPRECATED_API;
-
- /**
- * @brief This signal is emitted when the screen is touched and when the touch ends
- * (i.e. the down & up touch events only).
- *
- * If there are multiple touch points, then this will be emitted when the first touch occurs and
- * then when the last finger is lifted.
- * An interrupted event will also be emitted (if it occurs).
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName( TouchData event );
+ * void YourCallbackName( TouchEvent event );
* @endcode
*
* @return The touch signal to connect to