class Actor;
class Layer;
class ObjectRegistry;
-class TouchData;
+class TouchEvent;
class RenderTaskList;
+class WheelEvent;
struct Vector2;
struct Vector3;
struct Vector4;
-struct KeyEvent;
-struct WheelEvent;
+class KeyEvent;
/**
* @brief The Stage is a top-level object used for displaying a tree of Actors.
typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type @SINCE_1_0.0
typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type @SINCE_1_0.0
- typedef Signal< void (const TouchData&) > TouchSignalType; ///< Touch signal type @SINCE_1_1.37
+ typedef Signal< void (const TouchEvent&) > TouchSignalType; ///< Touch signal type @SINCE_1_1.37
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Wheel signal type @SINCE_1_0.0
typedef Signal< void () > ContextStatusSignal; ///< Context status signal type @SINCE_1_0.0
typedef Signal< void () > SceneCreatedSignalType; ///< Scene created signal type @SINCE_1_0.0
- static const Vector4 DEFAULT_BACKGROUND_COLOR; ///< Default black background.
- static const Vector4 DEBUG_BACKGROUND_COLOR; ///< Green background, useful when debugging.
-
/**
* @brief Allows the creation of an empty stage handle.
*
* An interrupted event will also be emitted (if it occurs).
* A callback of the following type may be connected:
* @code
- * void YourCallbackName( TouchData event );
+ * void YourCallbackName( TouchEvent event );
* @endcode
*
* @return The touch signal to connect to