struct Vector2;
struct Vector3;
struct Vector4;
-struct KeyEvent;
+class KeyEvent;
/**
* @brief The Stage is a top-level object used for displaying a tree of Actors.
typedef Signal< void () > ContextStatusSignal; ///< Context status signal type @SINCE_1_0.0
typedef Signal< void () > SceneCreatedSignalType; ///< Scene created signal type @SINCE_1_0.0
- static const Vector4 DEFAULT_BACKGROUND_COLOR; ///< Default black background.
- static const Vector4 DEBUG_BACKGROUND_COLOR; ///< Green background, useful when debugging.
-
/**
* @brief Allows the creation of an empty stage handle.
*