class KeyEvent;
class TouchData;
class WheelEvent;
+class RenderTaskList;
namespace DevelWindow
{
+/**
+ * @brief Enumeration for transition effect's state.
+ */
+enum class EffectState
+{
+ NONE = 0, ///< None state
+ START, ///< Transition effect is started.
+ END ///< Transition effect is ended.
+};
+
+/**
+ * @brief Enumeration for transition effect's type.
+ */
+enum class EffectType
+{
+ NONE = 0, ///< None type
+ SHOW, ///< Window show effect.
+ HIDE, ///< Window hide effect.
+};
typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type
+typedef Signal< void (Window, EffectState, EffectType) > TransitionEffectEventSignalType; ///< Effect signal type and state
+
/**
* @brief Sets position and size of the window. This API guarantees that both moving and resizing of window will appear on the screen at once.
*
DALI_ADAPTOR_API void SetPositionSize( Window window, PositionSize positionSize );
/**
+ * @brief Retrieves the list of render-tasks in the window.
+ *
+ * @param[in] window The window instance
+ * @return A valid handle to a RenderTaskList
+ */
+DALI_ADAPTOR_API Dali::RenderTaskList GetRenderTaskList( Window window );
+
+/**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
*/
DALI_ADAPTOR_API WheelEventSignalType& WheelEventSignal( Window window );
+/**
+ * @brief This signal is emitted for transition effect.
+ *
+ * The transition animation is appeared when the window is shown/hidden.
+ * When the animation is started, START signal is emitted.
+ * Then the animation is ended, END signal is emitted, too.
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( Window window, EffectState state, EffectType type );
+ * @endcode
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API TransitionEffectEventSignalType& TransitionEffectEventSignal( Window window );
+
+/**
+ * @brief Sets parent window of the window.
+ *
+ * After setting that, these windows do together when raise-up, lower and iconified/deiconified.
+ * Initially, the window is located on top of the parent. The window can go below parent by calling Lower().
+ * If parent's window stack is changed by calling Raise() or Lower(), child windows are located on top of the parent again.
+ *
+ * @param[in] window The window instance
+ * @param[in] parent The parent window instance
+ */
+DALI_ADAPTOR_API void SetParent( Window window, Window parent );
+
+/**
+ * @brief Unsets parent window of the window.
+ *
+ * After unsetting, the window is disconnected his parent window.
+ *
+ * @param[in] window The window instance
+ */
+DALI_ADAPTOR_API void Unparent( Window window );
+
+/**
+ * @brief Gets parent window of the window.
+ *
+ * @param[in] window The window instance
+ * @return The parent window of the window
+ */
+DALI_ADAPTOR_API Window GetParent( Window window );
+
+/**
+ * @brief Downcast sceneHolder to window
+ *
+ * @param[in] handle The handle need to downcast
+ * @return The window cast from SceneHolder
+ */
+DALI_ADAPTOR_API Window DownCast( BaseHandle handle );
+
} // namespace DevelWindow
} // namespace Dali