namespace Dali
{
-class KeyEvent;
+struct KeyEvent;
class TouchData;
-class WheelEvent;
+struct WheelEvent;
class RenderTaskList;
namespace DevelWindow
typedef Signal< void (Window, EffectState, EffectType) > TransitionEffectEventSignalType; ///< Effect signal type and state
+typedef Signal< void () > KeyboardRepeatSettingsChangedSignalType; ///< Keyboard repeat settings changed signal type
+
/**
* @brief Creates an initialized handle to a new Window.
*
DALI_ADAPTOR_API void SetPositionSize( Window window, PositionSize positionSize );
/**
- * @brief Retrieves the list of render-tasks in the window.
- *
- * @param[in] window The window instance
- * @return A valid handle to a RenderTaskList
- */
-DALI_ADAPTOR_API Dali::RenderTaskList GetRenderTaskList( Window window );
-
-/**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
DALI_ADAPTOR_API TransitionEffectEventSignalType& TransitionEffectEventSignal( Window window );
/**
+ * @brief This signal is emitted just after the keyboard repeat setting is changed globally.
+ *
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal( Window window );
+
+/**
* @brief Sets parent window of the window.
*
* After setting that, these windows do together when raise-up, lower and iconified/deiconified.