typedef Signal<void(const std::string&, const std::string&, const Property::Array&)> AuxiliaryMessageSignalType; ///< Auxiliary message signal type
typedef Signal<void(Window, bool)> AccessibilityHighlightSignalType; ///< Accessibility Highlight signal type
typedef Signal<bool(const KeyEvent&)> InterceptKeyEventSignalType; ///< Intercept Key event signal type
+typedef Signal<void(Window, Dali::Window::WindowPosition)> MovedSignalType; ///< Window Moved signal type
/**
* @brief Creates an initialized handle to a new Window.
*/
DALI_ADAPTOR_API InterceptKeyEventSignalType& InterceptKeyEventSignal(Window window);
+/**
+ * @brief This signal is emitted when the window is moved.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( Window window, Dali::Window::WindowPosition position );
+ * @endcode
+ * The parameters are the moved x and y coordinates.
+ * and window means this signal was called from what window
+ *
+ * @param[in] window The window instance.
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API MovedSignalType& MovedSignal(Window window);
+
+
} // namespace DevelWindow
} // namespace Dali