// EXTERNAL INCLUDES
#include <memory>
+#include <dali/public-api/events/gesture-enumerations.h>
// INTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/mouse-in-out-event.h>
#include <dali/devel-api/adaptor-framework/mouse-relative-event.h>
+#include <dali/devel-api/adaptor-framework/pointer-constraints-event.h>
#include <dali/public-api/adaptor-framework/window-enumerations.h>
+#include <dali/devel-api/adaptor-framework/window-blur-info.h>
#include <dali/public-api/adaptor-framework/window.h>
#include <dali/public-api/common/vector-wrapper.h>
{
class KeyEvent;
class TouchEvent;
+class HoverEvent;
class WheelEvent;
class RenderTaskList;
struct TouchPoint;
typedef Signal<void(Window, Dali::Window::WindowPosition)> MoveCompletedSignalType; ///< Window Moved by Server signal type
typedef Signal<void(Window, Dali::Window::WindowSize)> ResizeCompletedSignalType; ///< Window Resized by Server signal type
typedef Signal<void(WindowInsetsPartType, WindowInsetsPartState, const Extents&)> InsetsChangedSignalType; ///< InsetsChanged signal type
+typedef Signal<void(Window, const Dali::DevelWindow::PointerConstraintsEvent&)> PointerConstraintsSignalType; ///< PointerConstraintsEvent signal type
/**
* @brief Creates an initialized handle to a new Window.
DALI_ADAPTOR_API void SetAvailableOrientations(Window window, const Dali::Vector<WindowOrientation>& orientations);
/**
- * @brief Gets current window ID.
+ * @brief Gets the native window id.
*
* @param[in] window The window instance
*/
/**
* @brief Maximizes window's size.
+ *
* If this function is called with true, window will be resized with screen size.
* Otherwise window will be resized with previous size.
* It is for the window's MAX button in window's border.
/**
* @brief Minimizes window's size.
+ *
* If this function is called with true, window will be iconified.
* Otherwise window will be activated.
* It is for the window's MIN button in window border.
DALI_ADAPTOR_API const TouchEvent& GetLastTouchEvent(Window window);
/**
+ * @brief Gets the last hover event the window gets.
+ *
+ * @param[in] window The window instance.
+ * @return The last hover event the window gets.
+ * @note It returns the raw event the window gets. There is no hit-actor and local position information.
+ */
+DALI_ADAPTOR_API const HoverEvent& GetLastHoverEvent(Window window);
+
+/**
+ * @brief Gets the last pan gesture state the window gets.
+ *
+ * @param[in] window The window instance.
+ * @return The last pan gesture state the window gets.
+ */
+DALI_ADAPTOR_API GestureState GetLastPanGestureState(Window window);
+
+/**
* @brief Sets the pointer constraints lock.
*
* @param[in] window The window instance.
DALI_ADAPTOR_API bool PointerWarp(Window window, int32_t x, int32_t y);
/**
+ * @brief Sets visibility on/off of cursor
+ *
+ * @param[in] window The window instance.
+ * @param[in] visible The visibility of cursor
+ */
+DALI_ADAPTOR_API void CursorVisibleSet(Window window, bool visible);
+
+/**
+ * @brief Requests grab key events according to the requested device subtype
+ *
+ * @param[in] window The window instance.
+ * @param[in] deviceSubclass The deviceSubclass type.
+ * @return Returns true if KeyboardGrab succeeds.
+ */
+DALI_ADAPTOR_API bool KeyboardGrab(Window window, Device::Subclass::Type deviceSubclass);
+
+/**
+ * @brief Requests ungrab key events
+ *
+ * @param[in] window The window instance.
+ * @return Returns true if KeyboardUnGrab succeeds.
+ */
+DALI_ADAPTOR_API bool KeyboardUnGrab(Window window);
+
+/**
+ * @brief Sets full screen sized window.
+ * If full screen size is set for the window,
+ * window will be resized with full screen size.
+ * In addition, the full screen sized window's z-order is the highest.
+ *
+ * @param[in] window The window instance.
+ * @param[in] fullscreen true to set fullscreen, false to unset.
+ */
+DALI_ADAPTOR_API void SetFullScreen(Window window, bool fullscreen);
+
+/**
+ * @brief Gets whether the full screen sized window or not
+ *
+ * @param[in] window The window instance.
+ * @return Returns true if the full screen sized window is.
+ */
+DALI_ADAPTOR_API bool GetFullScreen(Window window);
+
+/**
+ * @brief Enables or disables front buffer rendering.
+ *
+ * @param[in] window The window instance.
+ * @param[in] enable true to enable front buffer rendering, false to disable.
+ */
+DALI_ADAPTOR_API void SetFrontBufferRendering(Window window, bool enable);
+
+/**
+ * @brief Gets whether front buffer rendering is enabled.
+ *
+ * @param[in] window The window instance.
+ * @return Whether front buffer rendering has been enabled or not.
+ */
+DALI_ADAPTOR_API bool GetFrontBufferRendering(Window window);
+
+/**
+ * @brief Enables or disables the modal of window.
+ *
+ * @param[in] window The window instance.
+ * @param[in] modal true to enable the modal of window, false to disable.
+ */
+DALI_ADAPTOR_API void SetModal(Window window, bool modal);
+
+/**
+ * @brief Returns whether the window has a modal or not.
+ *
+ * @param[in] window The window instance.
+ * @return True if the window is modal, false otherwise.
+ */
+DALI_ADAPTOR_API bool IsModal(Window window);
+
+/**
+ * @brief Enables or disables the window always is on top.
+ *
+ * @param[in] window The window instance.
+ * @param[in] alwaysOnTop true to enable the window always is on top, false to disable.
+ */
+DALI_ADAPTOR_API void SetAlwaysOnTop(Window window, bool alwaysOnTop);
+
+/**
+ * @brief Returns whether the window always is on top.
+ *
+ * @param[in] window The window instance.
+ * @return True if the window always is on top, false otherwise.
+ */
+DALI_ADAPTOR_API bool IsAlwaysOnTop(Window window);
+
+/**
+ * @brief Gets the native buffer of the window.
+ *
+ * When users call this function, it wraps the actual type used by the underlying window system.
+ * @return The native buffer of the Window or an empty handle
+ */
+DALI_ADAPTOR_API Any GetNativeBuffer(Window window);
+
+/**
+ * @brief Requests relative motion grab
+ *
+ * @param[in] window The window instance.
+ * @param[in] boundary The Pointer edge boundary for grab.
+ * @return True if the request was successful, false otherwise.
+ */
+DALI_ADAPTOR_API bool RelativeMotionGrab(Window window, uint32_t boundary);
+
+/**
+ * @brief Requests relative motion ungrab
+ *
+ * @param[in] window The window instance.
+ * @return True if the request was successful, false otherwise.
+ */
+DALI_ADAPTOR_API bool RelativeMotionUnGrab(Window window);
+
+/**
+ * @brief Sets the window blur.
+ *
+ * @param[in] window The window instance.
+ * @param[in] blurInfo the window blur's informations.
+ */
+DALI_ADAPTOR_API void SetBlur(Window window, const WindowBlurInfo& blurInfo);
+
+/**
+ * @brief Gets the window blur.
+ *
+ * @param[in] window The window instance.
+ * @return Current window blur information.
+ */
+DALI_ADAPTOR_API WindowBlurInfo GetBlur(Window window);
+
+
+/**
* @brief The user would connect to this signal to intercept a KeyEvent at window.
*
* Intercepts KeyEvents in the window before dispatching KeyEvents to the control.
*/
DALI_ADAPTOR_API InsetsChangedSignalType& InsetsChangedSignal(Window window);
+/**
+ * @brief This signal is emitted when pointer is locked/unlocked
+ *
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API PointerConstraintsSignalType& PointerConstraintsSignal(Window window);
+
} // namespace DevelWindow
} // namespace Dali