*/
// EXTERNAL INCLUDES
+#include <memory>
// INTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
namespace Dali
{
class KeyEvent;
-class TouchData;
+class TouchEvent;
class WheelEvent;
class RenderTaskList;
typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type
-typedef Signal< void (const TouchData&) > TouchSignalType; ///< Touch signal type
+typedef Signal< void (const TouchEvent&) > TouchEventSignalType; ///< Touch signal type
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type
typedef Signal< void (Window, EffectState, EffectType) > TransitionEffectEventSignalType; ///< Effect signal type and state
+typedef Signal< void () > KeyboardRepeatSettingsChangedSignalType; ///< Keyboard repeat settings changed signal type
+
/**
* @brief Creates an initialized handle to a new Window.
*
DALI_ADAPTOR_API void SetPositionSize( Window window, PositionSize positionSize );
/**
- * @brief Retrieves the list of render-tasks in the window.
- *
- * @param[in] window The window instance
- * @return A valid handle to a RenderTaskList
- */
-DALI_ADAPTOR_API Dali::RenderTaskList GetRenderTaskList( Window window );
-
-/**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
DALI_ADAPTOR_API EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window );
/**
- * @brief This signal is emitted when key event is received.
- *
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName(const KeyEvent& event);
- * @endcode
- * @param[in] window The window instance
- * @return The signal to connect to
- */
-DALI_ADAPTOR_API KeyEventSignalType& KeyEventSignal( Window window );
-
-/**
- * @brief This signal is emitted when the screen is touched and when the touch ends
- * (i.e. the down & up touch events only).
- *
- * If there are multiple touch points, then this will be emitted when the first touch occurs and
- * then when the last finger is lifted.
- * An interrupted event will also be emitted (if it occurs).
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName( TouchData event );
- * @endcode
- *
- * @param[in] window The window instance
- * @return The touch signal to connect to
- * @note Motion events are not emitted.
- */
-DALI_ADAPTOR_API TouchSignalType& TouchSignal( Window window );
-
-/**
* @brief This signal is emitted when wheel event is received.
*
* A callback of the following type may be connected:
DALI_ADAPTOR_API TransitionEffectEventSignalType& TransitionEffectEventSignal( Window window );
/**
+ * @brief This signal is emitted just after the keyboard repeat setting is changed globally.
+ *
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal( Window window );
+
+/**
* @brief Sets parent window of the window.
*
* After setting that, these windows do together when raise-up, lower and iconified/deiconified.
*/
DALI_ADAPTOR_API void SetDamagedAreas(Window window, std::vector<Dali::Rect<int>>& areas);
+/**
+ * @brief Adds a callback that is called when the frame rendering is done by the graphics driver.
+ *
+ * @param[in] window The window instance
+ * @param[in] callback The function to call
+ * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * @code
+ * void MyFunction( int frameId );
+ * @endcode
+ * This callback will be deleted once it is called.
+ *
+ * @note Ownership of the callback is passed onto this class.
+ */
+DALI_ADAPTOR_API void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
+
+/**
+ * @brief Adds a callback that is called when the frame is displayed on the display.
+ *
+ * @param[in] window The window instance
+ * @param[in] callback The function to call
+ * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * @code
+ * void MyFunction( int frameId );
+ * @endcode
+ * This callback will be deleted once it is called.
+ *
+ * @note Ownership of the callback is passed onto this class.
+ */
+DALI_ADAPTOR_API void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
+
} // namespace DevelWindow
} // namespace Dali