#define DALI_WINDOW_DEVEL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <memory>
+
// INTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/adaptor-framework/window.h>
namespace Dali
{
class KeyEvent;
-class TouchData;
+class TouchEvent;
class WheelEvent;
class RenderTaskList;
typedef Signal< void (const KeyEvent&) > KeyEventSignalType; ///< Key event signal type
-typedef Signal< void (const TouchData&) > TouchSignalType; ///< Touch signal type
+typedef Signal< void (const TouchEvent&) > TouchEventSignalType; ///< Touch signal type
typedef Signal< void (const WheelEvent&) > WheelEventSignalType; ///< Touched signal type
typedef Signal< void (Window, EffectState, EffectType) > TransitionEffectEventSignalType; ///< Effect signal type and state
+typedef Signal< void () > KeyboardRepeatSettingsChangedSignalType; ///< Keyboard repeat settings changed signal type
+
/**
- * @brief Sets position and size of the window. This API guarantees that both moving and resizing of window will appear on the screen at once.
+ * @brief Creates an initialized handle to a new Window.
*
- * @param[in] window The window instance
- * @param[in] positionSize The new window position and size
+ * @param[in] surface Can be a window or pixmap.
+ * @param[in] windowPosition The position and size of the Window
+ * @param[in] name The Window title
+ * @param[in] isTransparent Whether Window is transparent
+ * @return A new window
+ * @note This creates an extra window in addition to the default main window
+*/
+DALI_ADAPTOR_API Window New(Any surface, PositionSize windowPosition, const std::string& name, bool isTransparent = false);
+
+/**
+ * @brief Creates an initialized handle to a new Window.
+ *
+ * @param[in] surface Can be a window or pixmap.
+ * @param[in] windowPosition The position and size of the Window
+ * @param[in] name The Window title
+ * @param[in] className The Window class name
+ * @param[in] isTransparent Whether Window is transparent
+ * @note This creates an extra window in addition to the default main window
+ * @return A new Window
*/
-DALI_ADAPTOR_API void SetPositionSize( Window window, PositionSize positionSize );
+DALI_ADAPTOR_API Window New(Any surface, PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false);
/**
- * @brief Retrieves the list of render-tasks in the window.
+ * @brief Sets position and size of the window. This API guarantees that both moving and resizing of window will appear on the screen at once.
*
* @param[in] window The window instance
- * @return A valid handle to a RenderTaskList
+ * @param[in] positionSize The new window position and size
*/
-DALI_ADAPTOR_API Dali::RenderTaskList GetRenderTaskList( Window window );
+DALI_ADAPTOR_API void SetPositionSize( Window window, PositionSize positionSize );
/**
* @brief Retrieve the window that the given actor is added to.
DALI_ADAPTOR_API EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window );
/**
- * @brief This signal is emitted when key event is received.
- *
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName(const KeyEvent& event);
- * @endcode
- * @param[in] window The window instance
- * @return The signal to connect to
- */
-DALI_ADAPTOR_API KeyEventSignalType& KeyEventSignal( Window window );
-
-/**
- * @brief This signal is emitted when the screen is touched and when the touch ends
- * (i.e. the down & up touch events only).
- *
- * If there are multiple touch points, then this will be emitted when the first touch occurs and
- * then when the last finger is lifted.
- * An interrupted event will also be emitted (if it occurs).
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName( TouchData event );
- * @endcode
- *
- * @param[in] window The window instance
- * @return The touch signal to connect to
- * @note Motion events are not emitted.
- */
-DALI_ADAPTOR_API TouchSignalType& TouchSignal( Window window );
-
-/**
* @brief This signal is emitted when wheel event is received.
*
* A callback of the following type may be connected:
DALI_ADAPTOR_API TransitionEffectEventSignalType& TransitionEffectEventSignal( Window window );
/**
+ * @brief This signal is emitted just after the keyboard repeat setting is changed globally.
+ *
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal( Window window );
+
+/**
* @brief Sets parent window of the window.
*
* After setting that, these windows do together when raise-up, lower and iconified/deiconified.
*/
DALI_ADAPTOR_API Dali::Window::WindowOrientation GetCurrentOrientation( Window window );
+/**
+ * @brief Sets available orientations of the window.
+ *
+ * This API is for setting several orientations one time.
+ *
+ * @param[in] window The window instance
+ * @param[in] orientations The available orientation list to add
+ */
+DALI_ADAPTOR_API void SetAvailableOrientations( Window window, const Dali::Vector<Dali::Window::WindowOrientation>& orientations );
+
+/**
+ * @brief Gets current window ID.
+ *
+ * @param[in] window The window instance
+ */
+DALI_ADAPTOR_API int32_t GetNativeId( Window window );
+
+/**
+ * @brief Adds a callback that is called when the frame rendering is done by the graphics driver.
+ *
+ * @param[in] window The window instance
+ * @param[in] callback The function to call
+ * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * @code
+ * void MyFunction( int frameId );
+ * @endcode
+ * This callback will be deleted once it is called.
+ *
+ * @note Ownership of the callback is passed onto this class.
+ */
+DALI_ADAPTOR_API void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
+
+/**
+ * @brief Adds a callback that is called when the frame is displayed on the display.
+ *
+ * @param[in] window The window instance
+ * @param[in] callback The function to call
+ * @param[in] frameId The Id to specify the frame. It will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * @code
+ * void MyFunction( int frameId );
+ * @endcode
+ * This callback will be deleted once it is called.
+ *
+ * @note Ownership of the callback is passed onto this class.
+ */
+DALI_ADAPTOR_API void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId );
+
} // namespace DevelWindow
} // namespace Dali