// EXTERNAL INCLUDES
#include <dali/public-api/events/key-event.h>
-#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/events/wheel-event.h>
// INTERNAL INCLUDES
if (isAdaptorAvailable)
{
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+ Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
}
newWindow = Window(window);
}
GetImplementation( window ).SetPositionSize( positionSize );
}
-Dali::RenderTaskList GetRenderTaskList( Window window )
-{
- return GetImplementation( window ).GetRenderTaskList();
-}
-
Window Get( Actor actor )
{
return Internal::Adaptor::Window::Get( actor );
return GetImplementation( window ).TransitionEffectEventSignal();
}
+KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal( Window window )
+{
+ return GetImplementation( window ).KeyboardRepeatSettingsChangedSignal();
+}
+
void SetParent( Window window, Window parent )
{
GetImplementation( window ).SetParent( parent );
return GetImplementation( window ).GetNativeId();
}
-void SetDamagedAreas(Window window, std::vector<Dali::Rect<int>>& areas)
-{
- GetImplementation(window).SetDamagedAreas(areas);
-}
-
void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
{
GetImplementation( window ).AddFrameRenderedCallback( std::move( callback ), frameId );