(Partial update) Fix surface damage area
[platform/core/uifw/dali-adaptor.git] / dali / devel-api / adaptor-framework / window-devel.cpp
index c3c8c18..f883ae8 100644 (file)
@@ -55,7 +55,7 @@ Window New(Any surface, PositionSize windowPosition, const std::string& name, co
     if (isAdaptorAvailable)
     {
       Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
-      Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+      Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
     }
     newWindow = Window(window);
   }
@@ -137,11 +137,6 @@ int32_t GetNativeId( Window window )
   return GetImplementation( window ).GetNativeId();
 }
 
-void SetDamagedAreas(Window window, std::vector<Dali::Rect<int>>& areas)
-{
-  GetImplementation(window).SetDamagedAreas(areas);
-}
-
 void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
 {
   GetImplementation( window ).AddFrameRenderedCallback( std::move( callback ), frameId );