if(isNewWindowAllowed)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(surface, windowPosition, name, className, WindowType::NORMAL, isTransparent);
+ WindowData windowData;
+ windowData.SetPositionSize(windowPosition);
+ windowData.SetTransparency(isTransparent);
+ windowData.SetWindowType(WindowType::NORMAL);
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(surface, name, className, windowData);
Integration::SceneHolder sceneHolder = Integration::SceneHolder(window);
if(isAdaptorAvailable)