GetImplementation(window).EnableFloatingMode(enable);
}
+bool IsFloatingModeEnabled(Window window)
+{
+ return GetImplementation(window).IsFloatingModeEnabled();
+}
+
void IncludeInputRegion(Window window, const Rect<int>& inputRegion)
{
GetImplementation(window).IncludeInputRegion(inputRegion);
GetImplementation(window).FeedKeyEvent(convertedEvent);
}
+void FeedHoverEvent(Window window, const Dali::TouchPoint& point)
+{
+ Integration::Point convertedPoint(point);
+ GetImplementation(window).FeedHoverEvent(convertedPoint);
+}
+
void Maximize(Window window, bool maximize)
{
GetImplementation(window).Maximize(maximize);
return GetImplementation(window).GetLastTouchEvent();
}
+const HoverEvent& GetLastHoverEvent(Window window)
+{
+ return GetImplementation(window).GetLastHoverEvent();
+}
+
+GestureState GetLastPanGestureState(Window window)
+{
+ return GetImplementation(window).GetLastPanGestureState();
+}
+
+bool PointerConstraintsLock(Window window)
+{
+ return GetImplementation(window).PointerConstraintsLock();
+}
+
+bool PointerConstraintsUnlock(Window window)
+{
+ return GetImplementation(window).PointerConstraintsUnlock();
+}
+
+void LockedPointerRegionSet(Window window, int32_t x, int32_t y, int32_t width, int32_t height)
+{
+ GetImplementation(window).LockedPointerRegionSet(x, y, width, height);
+}
+
+void LockedPointerCursorPositionHintSet(Window window, int32_t x, int32_t y)
+{
+ GetImplementation(window).LockedPointerCursorPositionHintSet(x, y);
+}
+
+bool PointerWarp(Window window, int32_t x, int32_t y)
+{
+ return GetImplementation(window).PointerWarp(x, y);
+}
+
+void CursorVisibleSet(Window window, bool visible)
+{
+ GetImplementation(window).CursorVisibleSet(visible);
+}
+
+bool KeyboardGrab(Window window, Device::Subclass::Type deviceSubclass)
+{
+ return GetImplementation(window).KeyboardGrab(deviceSubclass);
+}
+
+bool KeyboardUnGrab(Window window)
+{
+ return GetImplementation(window).KeyboardUnGrab();
+}
+
+void SetFullScreen(Window window, bool fullscreen)
+{
+ GetImplementation(window).SetFullScreen(fullscreen);
+}
+
+bool GetFullScreen(Window window)
+{
+ return GetImplementation(window).GetFullScreen();
+}
+
+void SetFrontBufferRendering(Window window, bool enable)
+{
+ GetImplementation(window).SetFrontBufferRendering(enable);
+}
+
+bool GetFrontBufferRendering(Window window)
+{
+ return GetImplementation(window).GetFrontBufferRendering();
+}
+
+void SetModal(Window window, bool modal)
+{
+ GetImplementation(window).SetModal(modal);
+}
+
+bool IsModal(Window window)
+{
+ return GetImplementation(window).IsModal();
+}
+
+void SetAlwaysOnTop(Window window, bool alwaysOnTop)
+{
+ GetImplementation(window).SetAlwaysOnTop(alwaysOnTop);
+}
+
+bool IsAlwaysOnTop(Window window)
+{
+ return GetImplementation(window).IsAlwaysOnTop();
+}
+
+Any GetNativeBuffer(Window window)
+{
+ return GetImplementation(window).GetNativeBuffer();
+}
+
+bool RelativeMotionGrab(Window window, uint32_t boundary)
+{
+ return GetImplementation(window).RelativeMotionGrab(boundary);
+}
+
+bool RelativeMotionUnGrab(Window window)
+{
+ return GetImplementation(window).RelativeMotionUnGrab();
+}
+
+void SetBlur(Window window, const WindowBlurInfo& blurInfo)
+{
+ GetImplementation(window).SetBlur(blurInfo);
+}
+
+WindowBlurInfo GetBlur(Window window)
+{
+ return GetImplementation(window).GetBlur();
+}
+
InterceptKeyEventSignalType& InterceptKeyEventSignal(Window window)
{
return GetImplementation(window).InterceptKeyEventSignal();
return GetImplementation(window).MouseInOutEventSignal();
}
+InsetsChangedSignalType& InsetsChangedSignal(Window window)
+{
+ return GetImplementation(window).InsetsChangedSignal();
+}
+
+MouseRelativeEventSignalType& MouseRelativeEventSignal(Window window)
+{
+ return GetImplementation(window).MouseRelativeEventSignal();
+}
+
+PointerConstraintsSignalType& PointerConstraintsSignal(Window window)
+{
+ return GetImplementation(window).PointerConstraintsSignal();
+}
+
} // namespace DevelWindow
} // namespace Dali