if(isNewWindowAllowed)
{
- Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(surface, windowPosition, name, className, isTransparent);
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(surface, windowPosition, name, className, WindowType::NORMAL, isTransparent);
Integration::SceneHolder sceneHolder = Integration::SceneHolder(window);
if(isAdaptorAvailable)
return GetImplementation(window).KeyboardRepeatSettingsChangedSignal();
}
+AuxiliaryMessageSignalType& AuxiliaryMessageSignal(Window window)
+{
+ return GetImplementation(window).AuxiliaryMessageSignal();
+}
+
void SetParent(Window window, Window parent)
{
GetImplementation(window).SetParent(parent);
}
+void SetParent(Window window, Window parent, bool belowParent)
+{
+ GetImplementation(window).SetParent(parent, belowParent);
+}
+
void Unparent(Window window)
{
GetImplementation(window).Unparent();
GetImplementation(window).AddFramePresentedCallback(std::move(callback), frameId);
}
+void SetPositionSizeWithOrientation(Window window, PositionSize positionSize, WindowOrientation orientation)
+{
+ GetImplementation(window).SetPositionSizeWithOrientation(positionSize, orientation);
+}
+
+void RequestMoveToServer(Window window)
+{
+ GetImplementation(window).RequestMoveToServer();
+}
+
+void RequestResizeToServer(Window window, WindowResizeDirection direction)
+{
+ GetImplementation(window).RequestResizeToServer(direction);
+}
+
+void EnableFloatingMode(Window window, bool enable)
+{
+ GetImplementation(window).EnableFloatingMode(enable);
+}
+
+void IncludeInputRegion(Window window, const Rect<int>& inputRegion)
+{
+ GetImplementation(window).IncludeInputRegion(inputRegion);
+}
+
+void ExcludeInputRegion(Window window, const Rect<int>& inputRegion)
+{
+ GetImplementation(window).ExcludeInputRegion(inputRegion);
+}
+
+void SetNeedsRotationCompletedAcknowledgement(Window window, bool needAcknowledgement)
+{
+ GetImplementation(window).SetNeedsRotationCompletedAcknowledgement(needAcknowledgement);
+}
+
+void SendRotationCompletedAcknowledgement(Window window)
+{
+ GetImplementation(window).SendRotationCompletedAcknowledgement();
+}
+
+bool IsWindowRotating(Window window)
+{
+ return GetImplementation(window).IsWindowRotating();
+}
+
} // namespace DevelWindow
} // namespace Dali