#define DALI_VECTOR_ANIMATION_RENDERER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
class VectorAnimationRenderer;
}
-}
+} // namespace DALI_INTERNAL
/**
* @brief Used for rendering a vector animation file
class DALI_ADAPTOR_API VectorAnimationRenderer : public BaseHandle
{
public:
+ enum class VectorProperty
+ {
+ FILL_COLOR, ///< Fill color of the object, Type Property::VECTOR3
+ FILL_OPACITY, ///< Fill opacity of the object, Type Property::FLOAT
+ STROKE_COLOR, ///< Stroke color of the object, Type Property::VECTOR3
+ STROKE_OPACTY, ///< Stroke opacity of the object, Type Property::FLOAT
+ STROKE_WIDTH, ///< Stroke width of the object, Type Property::FLOAT
+ TRANSFORM_ANCHOR, ///< Transform anchor of the Layer and Group object, Type Property::VECTOR2
+ TRANSFORM_POSITION, ///< Transform position of the Layer and Group object, Type Property::VECTOR2
+ TRANSFORM_SCALE, ///< Transform scale of the Layer and Group object, Type Property::VECTOR2 [0..100]
+ TRANSFORM_ROTATION, ///< Transform rotation of the Layer and Group object, Type Property::FLOAT [0..360] in degrees
+ TRANSFORM_OPACITY ///< Transform opacity of the Layer and Group object, Type Property::FLOAT
+ };
+
+ /// @brief UploadCompleted signal type.
+ using UploadCompletedSignalType = Signal<void()>;
/**
* @brief Creates an initialized handle to a new VectorAnimationRenderer.
*
- * @param[in] url The url of the vector animation file
- * @param[in] renderer The renderer used to render the image
- * @param[in] width The width of the content
- * @param[in] height The height of the content
* @return A handle to a newly allocated VectorAnimationRenderer
*/
- static VectorAnimationRenderer New( const std::string& url, Renderer renderer, uint32_t width, uint32_t height );
+ static VectorAnimationRenderer New();
/**
* @brief Creates an empty handle.
*
* @param[in] handle A reference to the copied handle
*/
- VectorAnimationRenderer( const VectorAnimationRenderer& handle );
+ VectorAnimationRenderer(const VectorAnimationRenderer& handle);
/**
* @brief This assignment operator is required for (smart) pointer semantics.
* @param[in] rhs A reference to the copied handle
* @return A reference to this
*/
- VectorAnimationRenderer& operator=( const VectorAnimationRenderer& rhs );
+ VectorAnimationRenderer& operator=(const VectorAnimationRenderer& rhs);
/**
- * @brief Sets the target image size.
+ * @brief Finalizes the renderer.
+ */
+ void Finalize();
+
+ /**
+ * @brief Loads the animation file.
*
- * @param[in] width The target image width
- * @param[in] height The target image height
+ * @param[in] url The url of the vector animation file
+ * @return True if loading success, false otherwise.
*/
- void SetSize( uint32_t width, uint32_t height );
+ bool Load(const std::string& url);
/**
- * @brief Starts the rendering.
+ * @brief Sets the renderer used to display the result image.
*
- * @return True if the renderer is successfully started, false otherwise.
+ * @param[in] renderer The renderer used to display the result image
*/
- bool StartRender();
+ void SetRenderer(Renderer renderer);
/**
- * @brief Stops the rendering.
+ * @brief Sets the target image size.
+ *
+ * @param[in] width The target image width
+ * @param[in] height The target image height
*/
- void StopRender();
+ void SetSize(uint32_t width, uint32_t height);
/**
* @brief Renders the content to the target buffer synchronously.
*
* @param[in] frameNumber The frame number to be rendered
+ * @return True if the rendering success, false otherwise.
*/
- void Render( uint32_t frameNumber );
+ bool Render(uint32_t frameNumber);
/**
* @brief Gets the total number of frames of the file
*
* @return The total number of frames
*/
- uint32_t GetTotalFrameNumber();
+ uint32_t GetTotalFrameNumber() const;
+
+ /**
+ * @brief Gets the frame rate of the file.
+ *
+ * @return The frame rate of the file
+ */
+ float GetFrameRate() const;
+
+ /**
+ * @brief Gets the default size of the file.
+ *
+ * @param[out] width The default width of the file
+ * @param[out] height The default height of the file
+ */
+ void GetDefaultSize(uint32_t& width, uint32_t& height) const;
+
+ /**
+ * @brief Gets the layer information of all the child layers.
+ *
+ * @param[out] map The layer information
+ */
+ void GetLayerInfo(Property::Map& map) const;
+
+ /**
+ * @brief Gets the start frame and the end frame number of the composition marker.
+ *
+ * @param[in] marker The composition marker of the file
+ * @param[out] startFrame The start frame number of the specified marker
+ * @param[out] endFrame The end frame number of the specified marker
+ * @return True if the marker is found in the file, false otherwise.
+ *
+ * @note https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
+ * Markers exported from AfterEffect are used to describe a segment of an animation {comment/tag , startFrame, endFrame}
+ * Marker can be use to devide a resource in to separate animations by tagging the segment with comment string,
+ * start frame and duration of that segment.
+ */
+ bool GetMarkerInfo(const std::string& marker, uint32_t& startFrame, uint32_t& endFrame) const;
+
+ /**
+ * @brief Invalidates the rendered buffer.
+ * @note The upload completed signal will be emitted again.
+ */
+ void InvalidateBuffer();
+
+ /**
+ * @brief Sets property value for the specified keyPath. This keyPath can resolve to multiple contents.
+ * In that case, the callback's value will apply to all of them.
+ *
+ * @param[in] keyPath The key path used to target a specific content or a set of contents that will be updated.
+ * @param[in] property The property to set.
+ * @param[in] callback The callback that gets called every time the animation is rendered.
+ * @param[in] id The Id to specify the callback. It should be unique and will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * id The id to specify the callback.
+ * property The property that represent what you are trying to change.
+ * frameNumber The current frame number.
+ * It returns a Property::Value to set according to the property type.
+ *
+ * @code
+ * Property::Value MyFunction(int32_t id, VectorProperty property, uint32_t frameNumber);
+ * @endcode
+ *
+ * The keypath should contain object names separated by (.) and can handle globe(**) or wildchar(*).
+ * Ownership of the callback is passed onto this class.
+ */
+ void AddPropertyValueCallback(const std::string& keyPath, VectorProperty property, CallbackBase* callback, int32_t id);
public: // Signals
+ /**
+ * @brief Connect to this signal to be notified when the texture upload is completed.
+ *
+ * @return The signal to connect to.
+ */
+ UploadCompletedSignalType& UploadCompletedSignal();
public: // Not intended for application developers
-
/// @cond internal
/**
* @brief The constructor.
*
* @param[in] pointer A pointer to a newly allocated VectorAnimationRenderer
*/
- explicit DALI_INTERNAL VectorAnimationRenderer( Internal::Adaptor::VectorAnimationRenderer* internal );
+ explicit DALI_INTERNAL VectorAnimationRenderer(Internal::Adaptor::VectorAnimationRenderer* internal);
/// @endcond
-
};
/**