GetImplementation(*this).InvalidateBuffer();
}
+void VectorAnimationRenderer::AddPropertyValueCallback(const std::string& keyPath, VectorProperty property, CallbackBase* callback, int32_t id)
+{
+ GetImplementation(*this).AddPropertyValueCallback(keyPath, property, callback, id);
+}
+
VectorAnimationRenderer::UploadCompletedSignalType& VectorAnimationRenderer::UploadCompletedSignal()
{
return GetImplementation(*this).UploadCompletedSignal();