#include <dali/public-api/rendering/renderer.h>
#include <string>
+// INTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
+
namespace Dali
{
{
public:
+ using UploadCompletedSignalType = Dali::VectorAnimationRenderer::UploadCompletedSignalType;
+
/**
* @brief Constructor
*/
virtual bool Initialize( const std::string& url ) = 0;
/**
+ * @brief Finalizes the renderer. It will be called in the main thread.
+ */
+ virtual void Finalize() = 0;
+
+ /**
* @brief Sets the renderer used to display the result image.
*
* @param[in] renderer The renderer used to display the result image
virtual void SetSize( uint32_t width, uint32_t height ) = 0;
/**
- * @brief Stops the rendering.
- */
- virtual void StopRender() = 0;
-
- /**
* @brief Renders the content to the target buffer synchronously.
*
* @param[in] frameNumber The frame number to be rendered
virtual float GetFrameRate() const = 0;
/**
- * @brief Gets the default size of the file,.
+ * @brief Gets the default size of the file.
*
- * @return The default size of the file
+ * @param[out] width The default width of the file
+ * @param[out] height The default height of the file
*/
virtual void GetDefaultSize( uint32_t& width, uint32_t& height ) const = 0;
/**
+ * @brief Gets the layer information of all the child layers.
+ *
+ * @param[out] map The layer information
+ */
+ virtual void GetLayerInfo( Property::Map& map ) const = 0;
+
+ /**
+ * @brief Gets the start frame and the end frame number of the composition marker.
+ *
+ * @param[in] marker The composition marker of the file
+ * @param[out] startFrame The start frame number of the specified marker
+ * @param[out] endFrame The end frame number of the specified marker
+ * @return True if the marker is found in the file, false otherwise.
+ *
+ * @note https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
+ * Markers exported from AfterEffect are used to describe a segment of an animation {comment/tag , startFrame, endFrame}
+ * Marker can be use to devide a resource in to separate animations by tagging the segment with comment string,
+ * start frame and duration of that segment.
+ */
+ virtual bool GetMarkerInfo( const std::string& marker, uint32_t& startFrame, uint32_t& endFrame ) const = 0;
+
+ /**
+ * @brief Ignores a rendered frame which is not shown yet.
+ */
+ virtual void IgnoreRenderedFrame() = 0;
+
+ /**
+ * @brief Connect to this signal to be notified when the texture upload is completed.
+ *
+ * @return The signal to connect to.
+ */
+ virtual UploadCompletedSignalType& UploadCompletedSignal() = 0;
+
+ /**
* @brief Function pointer called in adaptor to create a plugin instance.
*/
using CreateVectorAnimationRendererFunction = VectorAnimationRendererPlugin* (*)();