#define DALI_VECTOR_ANIMATION_RENDERER_PLUGIN_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
/**
* VectorAnimationRendererPlugin is an abstract interface, used by dali-adaptor to render a vector animation.
* A concrete implementation must be created for each platform and provided as a dynamic library which
class VectorAnimationRendererPlugin
{
public:
-
using UploadCompletedSignalType = Dali::VectorAnimationRenderer::UploadCompletedSignalType;
+ using VectorProperty = Dali::VectorAnimationRenderer::VectorProperty;
/**
* @brief Constructor
*/
- VectorAnimationRendererPlugin() {}
+ VectorAnimationRendererPlugin()
+ {
+ }
/**
* @brief Destructor
*/
- virtual ~VectorAnimationRendererPlugin() {}
+ virtual ~VectorAnimationRendererPlugin()
+ {
+ }
+
+ /**
+ * @brief Finalizes the renderer. It will be called in the main thread.
+ */
+ virtual void Finalize() = 0;
+
+ /**
+ * @brief Loads the animation file.
+ *
+ * @param[in] url The url of the vector animation file
+ * @return True if loading success, false otherwise.
+ */
+ virtual bool Load(const std::string& url) = 0;
/**
- * @brief Second-phase constructor.
+ * @brief Loads the animation file by buffer.
*
- * @param[in] url The url of the animation file
+ * @param[in] data The raw buffer of the vector animation file
+ * @return True if loading success, false otherwise.
*/
- virtual bool Initialize( const std::string& url ) = 0;
+ virtual bool Load(const Dali::Vector<uint8_t>& data) = 0;
/**
* @brief Sets the renderer used to display the result image.
*
* @param[in] renderer The renderer used to display the result image
*/
- virtual void SetRenderer( Renderer renderer ) = 0;
+ virtual void SetRenderer(Renderer renderer) = 0;
/**
* @brief Sets the target image size.
* @param[in] width The target image width
* @param[in] height The target image height
*/
- virtual void SetSize( uint32_t width, uint32_t height ) = 0;
+ virtual void SetSize(uint32_t width, uint32_t height) = 0;
/**
* @brief Renders the content to the target buffer synchronously.
* @param[in] frameNumber The frame number to be rendered
* @return True if the rendering success, false otherwise.
*/
- virtual bool Render( uint32_t frameNumber ) = 0;
+ virtual bool Render(uint32_t frameNumber) = 0;
+
+ /**
+ * @brief Notify the Renderer that rendering is stopped.
+ */
+ virtual void RenderStopped() = 0;
/**
* @brief Gets the total number of frames of the file.
virtual float GetFrameRate() const = 0;
/**
- * @brief Gets the default size of the file,.
+ * @brief Gets the default size of the file.
+ *
+ * @param[out] width The default width of the file
+ * @param[out] height The default height of the file
+ */
+ virtual void GetDefaultSize(uint32_t& width, uint32_t& height) const = 0;
+
+ /**
+ * @brief Gets the layer information of all the child layers.
+ *
+ * @param[out] map The layer information
+ */
+ virtual void GetLayerInfo(Property::Map& map) const = 0;
+
+ /**
+ * @brief Gets the start frame and the end frame number of the composition marker.
+ *
+ * @param[in] marker The composition marker of the file
+ * @param[out] startFrame The start frame number of the specified marker
+ * @param[out] endFrame The end frame number of the specified marker
+ * @return True if the marker is found in the file, false otherwise.
+ *
+ * @note https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
+ * Markers exported from AfterEffect are used to describe a segment of an animation {comment/tag , startFrame, endFrame}
+ * Marker can be use to devide a resource in to separate animations by tagging the segment with comment string,
+ * start frame and duration of that segment.
+ */
+ virtual bool GetMarkerInfo(const std::string& marker, uint32_t& startFrame, uint32_t& endFrame) const = 0;
+
+ /**
+ * @brief Gets the all composition marker informations.
+ *
+ * @param[out] map The marker information
+ */
+ virtual void GetMarkerInfo(Property::Map& map) const = 0;
+
+ /**
+ * @brief Invalidates the rendered buffer.
+ * @note The upload completed signal will be emitted again.
+ */
+ virtual void InvalidateBuffer() = 0;
+
+ /**
+ * @brief Sets property value for the specified keyPath. This keyPath can resolve to multiple contents.
+ * In that case, the callback's value will apply to all of them.
*
- * @return The default size of the file
+ * @param[in] keyPath The key path used to target a specific content or a set of contents that will be updated.
+ * @param[in] property The property to set.
+ * @param[in] callback The callback what gets called every time the animation is rendered.
+ * @param[in] id The Id to specify the callback. It should be unique and will be passed when the callback is called.
+ *
+ * @note A callback of the following type may be used:
+ * id The id to specify the callback.
+ * property The property that represent what you are trying to change.
+ * frameNumber The current frame number.
+ * It returns a Property::Value to set according to the property type.
+ *
+ * @code
+ * Property::Value MyFunction(int32_t id, VectorProperty property, uint32_t frameNumber);
+ * @endcode
+ *
+ * The keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*).
+ * Ownership of the callback is passed onto this class.
*/
- virtual void GetDefaultSize( uint32_t& width, uint32_t& height ) const = 0;
+ virtual void AddPropertyValueCallback(const std::string& keyPath, VectorProperty property, CallbackBase* callback, int32_t id) = 0;
+
+ virtual void KeepRasterizedBuffer() = 0;
/**
* @brief Connect to this signal to be notified when the texture upload is completed.