virtual bool GetMarkerInfo(const std::string& marker, uint32_t& startFrame, uint32_t& endFrame) const = 0;
/**
+ * @brief Gets the all composition marker informations.
+ *
+ * @param[out] map The marker information
+ */
+ virtual void GetMarkerInfo(Property::Map& map) const = 0;
+
+ /**
* @brief Invalidates the rendered buffer.
* @note The upload completed signal will be emitted again.
*/
*/
virtual void AddPropertyValueCallback(const std::string& keyPath, VectorProperty property, CallbackBase* callback, int32_t id) = 0;
+ virtual void KeepRasterizedBuffer() = 0;
+
/**
* @brief Connect to this signal to be notified when the texture upload is completed.
*