#include <dali/public-api/actors/layer.h>
// INTERNAL INCLUDES
-#include <dali/internal/offscreen/common/offscreen-application-impl.h>
#include <dali/internal/offscreen/common/offscreen-window-impl.h>
namespace Dali
return window;
}
-OffscreenWindow::OffscreenWindow()
-{
-}
+OffscreenWindow::OffscreenWindow() = default;
-OffscreenWindow::OffscreenWindow( const OffscreenWindow& window )
-: BaseHandle( window )
-{
-}
+OffscreenWindow::OffscreenWindow( const OffscreenWindow& window ) = default;
-OffscreenWindow& OffscreenWindow::operator=( const OffscreenWindow& window )
-{
- if( *this != window )
- {
- BaseHandle::operator=( window );
- }
- return *this;
-}
+OffscreenWindow& OffscreenWindow::operator=( const OffscreenWindow& window ) = default;
-OffscreenWindow::~OffscreenWindow()
-{
-}
+OffscreenWindow::~OffscreenWindow() = default;
void OffscreenWindow::Add( Actor actor )
{