void IgnoreSourceImage();
/**
+ * @brief Checks if the buffer can be got from the queue.
+ *
+ * Check the available buffer using this API before call DequeueBuffer()
+ * @return True if the buffer can be got from the queue.
+ */
+ bool CanDequeueBuffer();
+
+ /**
+ * @brief Dequeue buffer from the queue.
+ *
+ * Acquire buffer and information of the queue.
+ * it returns the information of the buffer.
+ * @param[out] width The width of buffer
+ * @param[out] height The height of buffer
+ * @param[out] stride The stride of buffer
+ * @return A pointer of buffer
+ */
+ uint8_t* DequeueBuffer(uint32_t& width, uint32_t& height, uint32_t& stride);
+
+ /**
+ * @brief Enqueue buffer to the queue.
+ *
+ * Enqueue buffer to the queue
+ * this requests the release of the buffer internally.
+ * @param[in] buffer A pointer of buffer
+ * @return True if success
+ */
+ bool EnqueueBuffer(uint8_t* buffer);
+
+ /**
* @copydoc Dali::NativeImageInterface::GetTextureTarget()
*/
int GetTextureTarget() const override;