InputMethodContext InputMethodContext::New()
{
- Internal::Adaptor::InputMethodContextPtr inputMethodContext = Internal::Adaptor::InputMethodContext::New();
+ return InputMethodContext::New( Actor() );
+}
+
+InputMethodContext InputMethodContext::New( Actor actor )
+{
+ Internal::Adaptor::InputMethodContextPtr inputMethodContext = Internal::Adaptor::InputMethodContext::New( actor );
if( inputMethodContext )
{
return Internal::Adaptor::InputMethodContext::GetImplementation(*this).GetInputPanelLanguage();
}
+void InputMethodContext::SetInputPanelPosition( unsigned int x, unsigned int y )
+{
+ Internal::Adaptor::InputMethodContext::GetImplementation(*this).SetInputPanelPosition( x, y );
+}
+
+void InputMethodContext::GetPreeditStyle( PreEditAttributeDataContainer& attrs ) const
+{
+ Internal::Adaptor::InputMethodContext::GetImplementation(*this).GetPreeditStyle( attrs );
+}
+
// Signals
InputMethodContext::ActivatedSignalType& InputMethodContext::ActivatedSignal()
{