return GetImplementation(*this).Transform(matrix);
}
+Rect<float> CanvasRenderer::Drawable::GetBoundingBox() const
+{
+ return GetImplementation(*this).GetBoundingBox();
+}
+
CanvasRenderer::Drawable CanvasRenderer::Drawable::DownCast(BaseHandle handle)
{
return CanvasRenderer::Drawable(dynamic_cast<Internal::Adaptor::Drawable*>(handle.GetObjectPtr()));