Merge "add base type of enum to reduce class size." into devel/master
[platform/core/uifw/dali-core.git] / dali / devel-api / actors / actor-devel.h
old mode 100644 (file)
new mode 100755 (executable)
index 43b44f7..cda374f
@@ -215,6 +215,40 @@ using ChildOrderChangedSignalType = Signal<void(Actor)>; ///< Used when the acto
  */
 DALI_CORE_API ChildOrderChangedSignalType& ChildOrderChangedSignal(Actor actor);
 
+/**
+ * @brief This signal is emitted when intercepting the actor's touch event.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ *   void MyCallbackName( Actor actor );
+ * @endcode
+ * actor The actor to intercept
+ *
+ * @note TouchEvent callbacks are called from the last child in the order of the parent's actor.
+ * The InterceptTouchEvent callback is to intercept the touch event in the parent.
+ * So, if the parent interepts the touch event, the child cannot receive the touch event.
+ *
+ * @note example
+ *   Actor parent = Actor::New();
+ *   Actor child = Actor::New();
+ *   parent.Add(child);
+ *   child.TouchedSignal().Connect(&application, childFunctor);
+ *   parent.TouchedSignal().Connect(&application, parentFunctor);
+ * The touch event callbacks are called in the order childFunctor -> parentFunctor.
+ *
+ * If you connect interceptTouchSignal to parentActor.
+ *   Dali::DevelActor::InterceptTouchedSignal(parent).Connect(&application, interceptFunctor);
+ *
+ * When interceptFunctor returns false, the touch event callbacks are called in the same order childFunctor -> parentFunctor.
+ * If interceptFunctor returns true, it means that the TouchEvent was intercepted.
+ * So the child actor will not be able to receive touch events.
+ * Only the parentFunctor is called.
+ *
+ * @return The signal to connect to
+ * @pre The Actor has been initialized
+ */
+DALI_CORE_API Actor::TouchEventSignalType& InterceptTouchedSignal(Actor actor);
+
 } // namespace DevelActor
 
 } // namespace Dali