* @note Color of each renderer will be blended with rendering framebuffer.
* @note To check the blend equation is supported in the system, use Dali::Capabilities::IsBlendEquationSupported
*/
- BLEND_EQUATION
+ BLEND_EQUATION,
+
+ /**
+ * @brief Sets whether this view can focus by touch. If user sets this to true, the actor will be focused when user touch it.
+ * @code
+ * Actor actor = Actor::New();
+ * actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); // whether the view can have focus or not with keyboard navigation.
+ * actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true); // Whether the user can focus by touch, user can set focus by touching the actor.
+ * @endcode
+ * @details Name "touchFocusable", type Property::BOOLEAN.
+ */
+ TOUCH_FOCUSABLE
};
} // namespace Property