* @note Setting this to false will allow scaling or rotation around the anchor-point without affecting the actor's position.
*/
POSITION_USES_ANCHOR_POINT = INHERIT_LAYOUT_DIRECTION + 4,
+
+ /**
+ * @brief Returns whether the actor is culled or not.
+ * @details Name "culled", type Property::BOOLEAN. Read-only
+ * @note True means that the actor is out of the view frustum.
+ */
+ CULLED = INHERIT_LAYOUT_DIRECTION + 5,
};
} // namespace Property
DALI_CORE_API ChildChangedSignalType& ChildRemovedSignal( Actor actor );
+typedef Signal< void (Actor) > ChildOrderChangedSignalType; ///< Used when the actor's children have changed order
+
+/**
+ * @brief This signal is emitted when an actor's children change their sibling order
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void MyCallbackName( Actor parent );
+ * @endcode
+ * parent The parent actor of the moved children
+ *
+ * @return The signal to connect to
+ * @pre The Actor has been initialized
+ */
+DALI_CORE_API ChildOrderChangedSignalType& ChildOrderChangedSignal( Actor actor );
+
+
+
} // namespace DevelActor
} // namespace Dali