INHERIT_ORIENTATION = Dali::Actor::Property::INHERIT_ORIENTATION,
INHERIT_SCALE = Dali::Actor::Property::INHERIT_SCALE,
COLOR_MODE = Dali::Actor::Property::COLOR_MODE,
- POSITION_INHERITANCE = Dali::Actor::Property::POSITION_INHERITANCE,
DRAW_MODE = Dali::Actor::Property::DRAW_MODE,
SIZE_MODE_FACTOR = Dali::Actor::Property::SIZE_MODE_FACTOR,
WIDTH_RESIZE_POLICY = Dali::Actor::Property::WIDTH_RESIZE_POLICY,
* @note Setting this to false will allow scaling or rotation around the anchor-point without affecting the actor's position.
*/
POSITION_USES_ANCHOR_POINT = INHERIT_LAYOUT_DIRECTION + 4,
+
+ /**
+ * @brief Returns whether the actor is culled or not.
+ * @details Name "culled", type Property::BOOLEAN. Read-only
+ * @note True means that the actor is out of the view frustum.
+ */
+ CULLED = INHERIT_LAYOUT_DIRECTION + 5,
};
} // namespace Property
DALI_CORE_API ChildChangedSignalType& ChildRemovedSignal( Actor actor );
-typedef Signal< void (void) > ChildOrderChangedSignalType; ///< Used when the actor's children have changed order
+typedef Signal< void (Actor) > ChildOrderChangedSignalType; ///< Used when the actor's children have changed order
/**
* @brief This signal is emitted when an actor's children change their sibling order