Use the horizontal/vertical alignment for VPP surface on BDW
[platform/upstream/libva-intel-driver.git] / configure.ac
index 6efba77..5f1f64a 100644 (file)
@@ -1,7 +1,7 @@
 # intel-driver package version number
 m4_define([intel_driver_major_version], [1])
-m4_define([intel_driver_minor_version], [0])
-m4_define([intel_driver_micro_version], [21])
+m4_define([intel_driver_minor_version], [2])
+m4_define([intel_driver_micro_version], [3])
 m4_define([intel_driver_pre_version],   [1])
 m4_define([intel_driver_version],
           [intel_driver_major_version.intel_driver_minor_version.intel_driver_micro_version])
@@ -14,7 +14,7 @@ m4_define([va_api_version], [0.34])
 m4_define([libva_package_version], [1.2.0])
 
 # libdrm minimum version requirement
-m4_define([libdrm_version], [2.4.23])
+m4_define([libdrm_version], [2.4.45])
 
 AC_PREREQ([2.57])
 AC_INIT([intel_driver], [intel_driver_version], [haihao.xiang@intel.com],
@@ -178,6 +178,8 @@ AC_OUTPUT([
     src/shaders/post_processing/Makefile
     src/shaders/post_processing/gen5_6/Makefile
     src/shaders/post_processing/gen7/Makefile
+    src/shaders/post_processing/gen75/Makefile
+    src/shaders/post_processing/gen8/Makefile
     src/shaders/render/Makefile
     src/shaders/utils/Makefile
     src/shaders/vme/Makefile