CIRCLE_NODE(FULLY_CONNECTED, CircleFullyConnected)
CIRCLE_NODE(GATHER, CircleGather)
CIRCLE_NODE(GATHER_ND, CircleGatherNd)
+CIRCLE_NODE(GELU, CircleGelu)
CIRCLE_NODE(GREATER, CircleGreater)
CIRCLE_NODE(GREATER_EQUAL, CircleGreaterEqual)
+CIRCLE_NODE(HARD_SWISH, CircleHardSwish)
CIRCLE_NODE(IF, CircleIf)
CIRCLE_NODE(L2_NORMALIZATION, CircleL2Normalize)
CIRCLE_NODE(L2_POOL_2D, CircleL2Pool2D)