* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*
* A #ClutterColor is expressed as a 4-tuple of values ranging from
* zero to 255, one for each color channel plus one for the alpha.
+ *
+ * The alpha channel is fully opaque at 255 and fully transparent at 0.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
+#include <math.h>
+
#include <pango/pango-attributes.h>
-#include <gobject/gvaluecollector.h>
+#include "clutter-interval.h"
#include "clutter-main.h"
#include "clutter-color.h"
#include "clutter-private.h"
#include "clutter-debug.h"
+/* XXX - keep in sync with the ClutterStaticColor enumeration order */
+static const ClutterColor const static_colors[] = {
+ /* CGA/EGA color palette */
+ { 0xff, 0xff, 0xff, 0xff }, /* white */
+ { 0x00, 0x00, 0x00, 0xff }, /* black */
+ { 0xff, 0x00, 0x00, 0xff }, /* red */
+ { 0x80, 0x00, 0x00, 0xff }, /* dark red */
+ { 0x00, 0xff, 0x00, 0xff }, /* green */
+ { 0x00, 0x80, 0x00, 0xff }, /* dark green */
+ { 0x00, 0x00, 0xff, 0xff }, /* blue */
+ { 0x00, 0x00, 0x80, 0xff }, /* dark blue */
+ { 0x00, 0xff, 0xff, 0xff }, /* cyan */
+ { 0x00, 0x80, 0x80, 0xff }, /* dark cyan */
+ { 0xff, 0x00, 0xff, 0xff }, /* magenta */
+ { 0x80, 0x00, 0x80, 0xff }, /* dark magenta */
+ { 0xff, 0xff, 0x00, 0xff }, /* yellow */
+ { 0x80, 0x80, 0x00, 0xff }, /* dark yellow */
+ { 0xa0, 0xa0, 0xa4, 0xff }, /* gray */
+ { 0x80, 0x80, 0x80, 0xff }, /* dark gray */
+ { 0xc0, 0xc0, 0xc0, 0xff }, /* light gray */
+
+ /* Tango Icon color palette */
+ { 0xed, 0xd4, 0x00, 0xff }, /* butter */
+ { 0xfc, 0xe9, 0x4f, 0xff }, /* butter light */
+ { 0xc4, 0xa0, 0x00, 0xff }, /* butter dark */
+ { 0xf5, 0x79, 0x00, 0xff }, /* orange */
+ { 0xfc, 0xaf, 0x3e, 0xff }, /* orange light */
+ { 0xce, 0x5c, 0x00, 0xff }, /* orange dark */
+ { 0xc1, 0x7d, 0x11, 0xff }, /* chocolate */
+ { 0xe9, 0xb9, 0x6e, 0xff }, /* chocolate light */
+ { 0x8f, 0x59, 0x02, 0xff }, /* chocolate dark */
+ { 0x73, 0xd2, 0x16, 0xff }, /* chameleon */
+ { 0x8a, 0xe2, 0x34, 0xff }, /* chameleon light */
+ { 0x4e, 0x9a, 0x06, 0xff }, /* chameleon dark */
+ { 0x34, 0x65, 0xa4, 0xff }, /* sky blue */
+ { 0x72, 0x9f, 0xcf, 0xff }, /* sky blue light */
+ { 0x20, 0x4a, 0x87, 0xff }, /* sky blue dark */
+ { 0x75, 0x50, 0x7b, 0xff }, /* plum */
+ { 0xad, 0x7f, 0xa8, 0xff }, /* plum light */
+ { 0x5c, 0x35, 0x66, 0xff }, /* plum dark */
+ { 0xcc, 0x00, 0x00, 0xff }, /* scarlet red */
+ { 0xef, 0x29, 0x29, 0xff }, /* scarlet red light */
+ { 0xa4, 0x00, 0x00, 0xff }, /* scarlet red dark */
+ { 0xee, 0xee, 0xec, 0xff }, /* aluminium 1 */
+ { 0xd3, 0xd7, 0xcf, 0xff }, /* aluminium 2 */
+ { 0xba, 0xbd, 0xb6, 0xff }, /* aluminium 3 */
+ { 0x88, 0x8a, 0x85, 0xff }, /* aluminium 4 */
+ { 0x55, 0x57, 0x53, 0xff }, /* aluminium 5 */
+ { 0x2e, 0x34, 0x36, 0xff }, /* aluminium 6 */
+
+ /* last color */
+ { 0x00, 0x00, 0x00, 0x00 } /* transparent */
+};
+
+/**
+ * clutter_color_get_static:
+ * @color: the named global color
+ *
+ * Retrieves a static color for the given @color name
+ *
+ * Static colors are created by Clutter and are guaranteed to always be
+ * available and valid
+ *
+ * Return value: a pointer to a static color; the returned pointer
+ * is owned by Clutter and it should never be modified or freed
+ *
+ * Since: 1.6
+ */
+const ClutterColor *
+clutter_color_get_static (ClutterStaticColor color)
+{
+ g_return_val_if_fail (color >= CLUTTER_COLOR_WHITE &&
+ color <= CLUTTER_COLOR_TRANSPARENT, NULL);
+
+ return &static_colors[color];
+}
+
/**
* clutter_color_add:
* @a: a #ClutterColor
* @b: a #ClutterColor
- * @result: (out): return location for the result
+ * @result: (out caller-allocates): return location for the result
*
* Adds @a to @b and saves the resulting color inside @result.
*
* clutter_color_subtract:
* @a: a #ClutterColor
* @b: a #ClutterColor
- * @result: (out): return location for the result
+ * @result: (out caller-allocates): return location for the result
*
* Subtracts @b from @a and saves the resulting color inside @result.
*
/**
* clutter_color_lighten:
* @color: a #ClutterColor
- * @result: (out): return location for the lighter color
+ * @result: (out caller-allocates): return location for the lighter color
*
* Lightens @color by a fixed amount, and saves the changed color
* in @result.
/**
* clutter_color_darken:
* @color: a #ClutterColor
- * @result: (out): return location for the darker color
+ * @result: (out caller-allocates): return location for the darker color
*
* Darkens @color by a fixed amount, and saves the changed color
* in @result.
clutter_color_shade (color, 0.7, result);
}
-/*
- * clutter_color_to_hlsx:
+/**
+ * clutter_color_to_hls:
* @color: a #ClutterColor
- * @hue: return location for the hue value or %NULL
- * @luminance: return location for the luminance value or %NULL
- * @saturation: return location for the saturation value or %NULL
+ * @hue: (out): return location for the hue value or %NULL
+ * @luminance: (out): return location for the luminance value or %NULL
+ * @saturation: (out): return location for the saturation value or %NULL
*
- * Converts @color to the HLS format. Returned hue is in degrees (0 .. 360),
- * luminance and saturation from interval <0 .. 1>.
+ * Converts @color to the HLS format.
*
- * The implementation is in fixed point because we don't particularly
- * care about precision. It can be moved to floating point at any later
- * date.
+ * The @hue value is in the 0 .. 360 range. The @luminance and
+ * @saturation values are in the 0 .. 1 range.
*/
-static void
-clutter_color_to_hlsx (const ClutterColor *color,
- CoglFixed *hue,
- CoglFixed *luminance,
- CoglFixed *saturation)
-{
- CoglFixed red, green, blue;
- CoglFixed min, max, delta;
- CoglFixed h, l, s;
+void
+clutter_color_to_hls (const ClutterColor *color,
+ float *hue,
+ float *luminance,
+ float *saturation)
+{
+ float red, green, blue;
+ float min, max, delta;
+ float h, l, s;
g_return_if_fail (color != NULL);
- red = COGL_FIXED_FAST_DIV (color->red, COGL_FIXED_255);
- green = COGL_FIXED_FAST_DIV (color->green, COGL_FIXED_255);
- blue = COGL_FIXED_FAST_DIV (color->blue, COGL_FIXED_255);
+ red = color->red / 255.0;
+ green = color->green / 255.0;
+ blue = color->blue / 255.0;
if (red > green)
{
if (max != min)
{
- if (l <= COGL_FIXED_0_5)
- s = COGL_FIXED_DIV ((max - min), (max + min));
+ if (l <= 0.5)
+ s = (max - min) / (max + min);
else
- s = COGL_FIXED_DIV ((max - min),
- (COGL_FIXED_FROM_INT (2) - max - min));
+ s = (max - min) / (2.0 - max - min);
delta = max - min;
if (red == max)
- h = COGL_FIXED_DIV ((green - blue), delta);
+ h = (green - blue) / delta;
else if (green == max)
- h = COGL_FIXED_FROM_INT (2) + COGL_FIXED_DIV ((blue - red), delta);
+ h = 2.0 + (blue - red) / delta;
else if (blue == max)
- h = COGL_FIXED_FROM_INT (4) + COGL_FIXED_DIV ((red - green), delta);
+ h = 4.0 + (red - green) / delta;
h *= 60;
if (h < 0)
- h += COGL_FIXED_360;
+ h += 360.0;
}
if (hue)
*saturation = s;
}
-/*
- * clutter_color_from_hlsx:
- * @dest: (out): return location for a #ClutterColor
- * @hue: hue value (0 .. 360)
- * @luminance: luminance value (0 .. 1)
- * @saturation: saturation value (0 .. 1)
+/**
+ * clutter_color_from_hls:
+ * @color: (out): return location for a #ClutterColor
+ * @hue: hue value, in the 0 .. 360 range
+ * @luminance: luminance value, in the 0 .. 1 range
+ * @saturation: saturation value, in the 0 .. 1 range
*
* Converts a color expressed in HLS (hue, luminance and saturation)
* values into a #ClutterColor.
*/
void
-clutter_color_from_hlsx (ClutterColor *color,
- CoglFixed hue,
- CoglFixed luminance,
- CoglFixed saturation)
+clutter_color_from_hls (ClutterColor *color,
+ float hue,
+ float luminance,
+ float saturation)
{
- CoglFixed h, l, s;
- CoglFixed m1, m2;
-
- g_return_if_fail (color != NULL);
-
- l = luminance;
- s = saturation;
+ float tmp1, tmp2;
+ float tmp3[3];
+ float clr[3];
+ int i;
- if (l <= COGL_FIXED_0_5)
- m2 = COGL_FIXED_MUL (l, (COGL_FIXED_1 + s));
- else
- m2 = l + s - COGL_FIXED_MUL (l, s);
-
- m1 = 2 * l - m2;
+ hue /= 360.0;
- if (s == 0)
- {
- color->red = (guint8) (COGL_FIXED_TO_INT (l) * 255);
- color->green = (guint8) (COGL_FIXED_TO_INT (l) * 255);
- color->blue = (guint8) (COGL_FIXED_TO_INT (l) * 255);
- }
- else
+ if (saturation == 0)
{
- h = hue + COGL_FIXED_120;
+ color->red = color->green = color->blue = (luminance * 255);
- while (h > COGL_FIXED_360)
- h -= COGL_FIXED_360;
-
- while (h < 0)
- h += COGL_FIXED_360;
-
- if (h < COGL_FIXED_60)
- {
- CoglFixed tmp;
-
- tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1), h, COGL_FIXED_60));
- color->red = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
- }
- else if (h < COGL_FIXED_180)
- color->red = (guint8) (COGL_FIXED_TO_INT (m2) * 255);
- else if (h < COGL_FIXED_240)
- {
- CoglFixed tmp;
-
- tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1),
- (COGL_FIXED_240 - h),
- COGL_FIXED_60));
- color->red = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
- }
- else
- color->red = (guint8) (COGL_FIXED_TO_INT (m1) * 255);
-
- h = hue;
- while (h > COGL_FIXED_360)
- h -= COGL_FIXED_360;
- while (h < 0)
- h += COGL_FIXED_360;
-
- if (h < COGL_FIXED_60)
- {
- CoglFixed tmp;
-
- tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1), h, COGL_FIXED_60));
- color->green = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
- }
- else if (h < COGL_FIXED_180)
- color->green = (guint8) (COGL_FIXED_TO_INT (m2) * 255);
- else if (h < COGL_FIXED_240)
- {
- CoglFixed tmp;
-
- tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1),
- (COGL_FIXED_240 - h),
- COGL_FIXED_60));
- color->green = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
- }
- else
- color->green = (guint8) (COGL_FIXED_TO_INT (m1) * 255);
-
- h = hue - COGL_FIXED_120;
-
- while (h > COGL_FIXED_360)
- h -= COGL_FIXED_360;
+ return;
+ }
- while (h < 0)
- h += COGL_FIXED_360;
+ if (luminance <= 0.5)
+ tmp2 = luminance * (1.0 + saturation);
+ else
+ tmp2 = luminance + saturation - (luminance * saturation);
- if (h < COGL_FIXED_60)
- {
- CoglFixed tmp;
+ tmp1 = 2.0 * luminance - tmp2;
- tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1), h, COGL_FIXED_60));
- color->blue = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
- }
- else if (h < COGL_FIXED_180)
- color->blue = (guint8) (COGL_FIXED_TO_INT (m2) * 255);
- else if (h < COGL_FIXED_240)
- {
- CoglFixed tmp;
+ tmp3[0] = hue + 1.0 / 3.0;
+ tmp3[1] = hue;
+ tmp3[2] = hue - 1.0 / 3.0;
- tmp = (m1 + COGL_FIXED_MUL_DIV ((m2 - m1),
- (COGL_FIXED_240 - h),
- COGL_FIXED_60));
- color->blue = (guint8) (COGL_FIXED_TO_INT (tmp) * 255);
- }
+ for (i = 0; i < 3; i++)
+ {
+ if (tmp3[i] < 0)
+ tmp3[i] += 1.0;
+
+ if (tmp3[i] > 1)
+ tmp3[i] -= 1.0;
+
+ if (6.0 * tmp3[i] < 1.0)
+ clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
+ else if (2.0 * tmp3[i] < 1.0)
+ clr[i] = tmp2;
+ else if (3.0 * tmp3[i] < 2.0)
+ clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
else
- color->blue = (guint8) (COGL_FIXED_TO_INT (m1) * 255);
+ clr[i] = tmp1;
}
-}
-/**
- * clutter_color_to_hls:
- * @color: a #ClutterColor
- * @hue: return location for the hue value or %NULL
- * @luminance: return location for the luminance value or %NULL
- * @saturation: return location for the saturation value or %NULL
- *
- * Converts @color to the HLS format.
- *
- * The @hue value is in the 0 .. 360 range. The @luminance and
- * @saturation values are in the 0 .. 1 range.
- */
-void
-clutter_color_to_hls (const ClutterColor *color,
- gfloat *hue,
- gfloat *luminance,
- gfloat *saturation)
-{
- CoglFixed h, l, s;
-
- clutter_color_to_hlsx (color, &h, &l, &s);
-
- if (hue)
- *hue = COGL_FIXED_TO_FLOAT (h);
-
- if (luminance)
- *luminance = COGL_FIXED_TO_FLOAT (l);
-
- if (saturation)
- *saturation = COGL_FIXED_TO_FLOAT (s);
+ color->red = floorf (clr[0] * 255.0 + 0.5);
+ color->green = floorf (clr[1] * 255.0 + 0.5);
+ color->blue = floorf (clr[2] * 255.0 + 0.5);
}
/**
- * clutter_color_from_hls:
- * @color: (out): return location for a #ClutterColor
- * @hue: hue value, in the 0 .. 360 range
- * @luminance: luminance value, in the 0 .. 1 range
- * @saturation: saturation value, in the 0 .. 1 range
- *
- * Converts a color expressed in HLS (hue, luminance and saturation)
- * values into a #ClutterColor.
- */
-void
-clutter_color_from_hls (ClutterColor *color,
- gfloat hue,
- gfloat luminance,
- gfloat saturation)
-{
- CoglFixed h, l, s;
-
- h = COGL_FIXED_FROM_FLOAT (hue);
- l = COGL_FIXED_FROM_FLOAT (luminance);
- s = COGL_FIXED_FROM_FLOAT (saturation);
-
- clutter_color_from_hlsx (color, h, l, s);
-}
-
-/*
- * clutter_color_shadex:
+ * clutter_color_shade:
* @color: a #ClutterColor
- * @factor: the shade factor to apply, as a fixed point value
- * @result: (out): return location for the shaded color
- *
+ * @factor: the shade factor to apply
+ * @result: (out caller-allocates): return location for the shaded color
+ *
* Shades @color by @factor and saves the modified color into @result.
*/
-static void
-clutter_color_shadex (const ClutterColor *color,
- CoglFixed factor,
- ClutterColor *result)
+void
+clutter_color_shade (const ClutterColor *color,
+ gdouble factor,
+ ClutterColor *result)
{
- CoglFixed h, l, s;
+ float h, l, s;
g_return_if_fail (color != NULL);
g_return_if_fail (result != NULL);
- clutter_color_to_hlsx (color, &h, &l, &s);
+ clutter_color_to_hls (color, &h, &l, &s);
- l = COGL_FIXED_MUL (l, factor);
- if (l > COGL_FIXED_1)
- l = COGL_FIXED_1;
+ l *= factor;
+ if (l > 1.0)
+ l = 1.0;
else if (l < 0)
l = 0;
- s = COGL_FIXED_MUL (s, factor);
- if (s > COGL_FIXED_1)
- s = COGL_FIXED_1;
+ s *= factor;
+ if (s > 1.0)
+ s = 1.0;
else if (s < 0)
s = 0;
- clutter_color_from_hlsx (result, h, l, s);
+ clutter_color_from_hls (result, h, l, s);
result->alpha = color->alpha;
}
/**
- * clutter_color_shade:
- * @color: a #ClutterColor
- * @factor: the shade factor to apply
- * @result: (out): return location for the shaded color
- *
- * Shades @color by @factor and saves the modified color into @result.
- */
-void
-clutter_color_shade (const ClutterColor *color,
- gdouble factor,
- ClutterColor *result)
-{
- clutter_color_shadex (color,
- COGL_FIXED_FROM_FLOAT (factor),
- result);
-}
-
-/**
* clutter_color_to_pixel:
* @color: a #ClutterColor
*
/**
* clutter_color_from_pixel:
- * @color: (out): return location for a #ClutterColor
+ * @color: (out caller-allocates): return location for a #ClutterColor
* @pixel: a 32 bit packed integer containing a color
*
* Converts @pixel from the packed representation of a four 8 bit channel
color->alpha = pixel & 0xff;
}
+static inline void
+skip_whitespace (gchar **str)
+{
+ while (g_ascii_isspace (**str))
+ *str += 1;
+}
+
+static inline void
+parse_rgb_value (gchar *str,
+ guint8 *color,
+ gchar **endp)
+{
+ gdouble number;
+ gchar *p;
+
+ skip_whitespace (&str);
+
+ number = g_ascii_strtod (str, endp);
+
+ p = *endp;
+
+ skip_whitespace (&p);
+
+ if (*p == '%')
+ {
+ *endp = (gchar *) (p + 1);
+
+ *color = CLAMP (number / 100.0, 0.0, 1.0) * 255;
+ }
+ else
+ *color = CLAMP (number, 0, 255);
+}
+
+static gboolean
+parse_rgba (ClutterColor *color,
+ gchar *str,
+ gboolean has_alpha)
+{
+ skip_whitespace (&str);
+
+ if (*str != '(')
+ return FALSE;
+
+ str += 1;
+
+ /* red */
+ parse_rgb_value (str, &color->red, &str);
+ skip_whitespace (&str);
+ if (*str != ',')
+ return FALSE;
+
+ str += 1;
+
+ /* green */
+ parse_rgb_value (str, &color->green, &str);
+ skip_whitespace (&str);
+ if (*str != ',')
+ return FALSE;
+
+ str += 1;
+
+ /* blue */
+ parse_rgb_value (str, &color->blue, &str);
+ skip_whitespace (&str);
+
+ /* alpha (optional); since the alpha channel value can only
+ * be between 0 and 1 we don't use the parse_rgb_value()
+ * function
+ */
+ if (has_alpha)
+ {
+ gdouble number;
+
+ if (*str != ',')
+ return FALSE;
+
+ str += 1;
+
+ skip_whitespace (&str);
+ number = g_ascii_strtod (str, &str);
+
+ color->alpha = CLAMP (number * 255.0, 0, 255);
+ }
+ else
+ color->alpha = 255;
+
+ skip_whitespace (&str);
+ if (*str != ')')
+ return FALSE;
+
+ return TRUE;
+}
+
+static gboolean
+parse_hsla (ClutterColor *color,
+ gchar *str,
+ gboolean has_alpha)
+{
+ gdouble number;
+ gdouble h, l, s;
+
+ skip_whitespace (&str);
+
+ if (*str != '(')
+ return FALSE;
+
+ str += 1;
+
+ /* hue */
+ skip_whitespace (&str);
+ /* we don't do any angle normalization here because
+ * clutter_color_from_hls() will do it for us
+ */
+ number = g_ascii_strtod (str, &str);
+ skip_whitespace (&str);
+ if (*str != ',')
+ return FALSE;
+
+ h = number;
+
+ str += 1;
+
+ /* saturation */
+ skip_whitespace (&str);
+ number = g_ascii_strtod (str, &str);
+ skip_whitespace (&str);
+ if (*str != '%')
+ return FALSE;
+
+ str += 1;
+
+ s = CLAMP (number / 100.0, 0.0, 1.0);
+ skip_whitespace (&str);
+ if (*str != ',')
+ return FALSE;
+
+ str += 1;
+
+ /* luminance */
+ skip_whitespace (&str);
+ number = g_ascii_strtod (str, &str);
+ skip_whitespace (&str);
+ if (*str != '%')
+ return FALSE;
+
+ str += 1;
+
+ l = CLAMP (number / 100.0, 0.0, 1.0);
+ skip_whitespace (&str);
+
+ /* alpha (optional); since the alpha channel value can only
+ * be between 0 and 1 we don't use the parse_rgb_value()
+ * function
+ */
+ if (has_alpha)
+ {
+ if (*str != ',')
+ return FALSE;
+
+ str += 1;
+
+ skip_whitespace (&str);
+ number = g_ascii_strtod (str, &str);
+
+ color->alpha = CLAMP (number * 255.0, 0, 255);
+ }
+ else
+ color->alpha = 255;
+
+ skip_whitespace (&str);
+ if (*str != ')')
+ return FALSE;
+
+ clutter_color_from_hls (color, h, l, s);
+
+ return TRUE;
+}
+
/**
* clutter_color_from_string:
- * @color: (out): return location for a #ClutterColor
- * @str: a string specifiying a color (named color or #RRGGBBAA)
+ * @color: (out caller-allocates): return location for a #ClutterColor
+ * @str: a string specifiying a color
*
* Parses a string definition of a color, filling the
* <structfield>red</structfield>, <structfield>green</structfield>,
* <structfield>blue</structfield> and <structfield>alpha</structfield>
- * channels of @color. If alpha is not specified it will be set full opaque.
+ * channels of @color.
*
* The @color is not allocated.
*
- * The color may be defined by any of the formats understood by
- * pango_color_from_string(); these include literal color names, like
- * <literal>Red</literal> or <literal>DarkSlateGray</literal>, or
- * hexadecimal specifications like <literal>#3050b2</literal> or
- * <literal>#333</literal>.
+ * The format of @str can be either one of:
+ *
+ * <itemizedlist>
+ * <listitem>
+ * <para>a standard name (as taken from the X11 rgb.txt file)</para>
+ * </listitem>
+ * <listitem>
+ * <para>an hexadecimal value in the form: <literal>#rgb</literal>,
+ * <literal>#rrggbb</literal>, <literal>#rgba</literal> or
+ * <literal>#rrggbbaa</literal></para>
+ * </listitem>
+ * <listitem>
+ * <para>a RGB color in the form: <literal>rgb(r, g, b)</literal></para>
+ * </listitem>
+ * <listitem>
+ * <para>a RGB color in the form: <literal>rgba(r, g, b, a)</literal></para>
+ * </listitem>
+ * <listitem>
+ * <para>a HSL color in the form: <literal>hsl(h, s, l)</literal></para>
+ * </listitem>
+ * <listitem>
+ * <para>a HSL color in the form: <literal>hsla(h, s, l, a)</literal></para>
+ * </listitem>
+ * </itemizedlist>
+ *
+ * where 'r', 'g', 'b' and 'a' are (respectively) the red, green, blue color
+ * intensities and the opacity. The 'h', 's' and 'l' are (respectively) the
+ * hue, saturation and luminance values.
+ *
+ * In the rgb() and rgba() formats, the 'r', 'g', and 'b' values are either
+ * integers between 0 and 255, or percentage values in the range between 0%
+ * and 100%; the percentages require the '%' character. The 'a' value, if
+ * specified, can only be a floating point value between 0.0 and 1.0.
+ *
+ * In the hls() and hlsa() formats, the 'h' value (hue) it's an angle between
+ * 0 and 360.0 degrees; the 'l' and 's' values (luminance and saturation) are
+ * a floating point value between 0.0 and 1.0. The 'a' value, if specified,
+ * can only be a floating point value between 0.0 and 1.0.
*
- * Return value: %TRUE if parsing succeeded.
+ * Whitespace inside the definitions is ignored; no leading whitespace
+ * is allowed.
+ *
+ * If the alpha component is not specified then it is assumed to be set to
+ * be fully opaque.
+ *
+ * Return value: %TRUE if parsing succeeded, and %FALSE otherwise
*
* Since: 1.0
*/
g_return_val_if_fail (color != NULL, FALSE);
g_return_val_if_fail (str != NULL, FALSE);
+ if (strncmp (str, "rgb", 3) == 0)
+ {
+ gchar *s = (gchar *) str;
+ gboolean res;
+
+ if (strncmp (str, "rgba", 4) == 0)
+ res = parse_rgba (color, s + 4, TRUE);
+ else
+ res = parse_rgba (color, s + 3, FALSE);
+
+ return res;
+ }
+
+ if (strncmp (str, "hsl", 3) == 0)
+ {
+ gchar *s = (gchar *) str;
+ gboolean res;
+
+ if (strncmp (str, "hsla", 4) == 0)
+ res = parse_hsla (color, s + 4, TRUE);
+ else
+ res = parse_hsla (color, s + 3, FALSE);
+
+ return res;
+ }
+
/* if the string contains a color encoded using the hexadecimal
- * notations (#rrggbbaa or #rrggbb) we attempt a rough pass at
+ * notations (#rrggbbaa or #rgba) we attempt a rough pass at
* parsing the color ourselves, as we need the alpha channel that
* Pango can't retrieve.
*/
- if (str[0] == '#')
+ if (str[0] == '#' && str[1] != '\0')
{
+ gsize length = strlen (str + 1);
gint32 result;
- if (sscanf (str + 1, "%x", &result))
- {
- if (strlen (str) == 9)
- {
- /* #rrggbbaa */
- color->red = (result >> 24) & 0xff;
- color->green = (result >> 16) & 0xff;
- color->blue = (result >> 8) & 0xff;
-
- color->alpha = result & 0xff;
-
- return TRUE;
- }
- else if (strlen (str) == 7)
- {
- /* #rrggbb */
- color->red = (result >> 16) & 0xff;
- color->green = (result >> 8) & 0xff;
- color->blue = result & 0xff;
-
- color->alpha = 0xff;
-
- return TRUE;
- }
- }
-
- /* XXX - should we return FALSE here? it's not like
- * Pango is endowed with mystical parsing powers and
- * will be able to do better than the code above.
- * still, it doesn't hurt
- */
+ if (sscanf (str + 1, "%x", &result) == 1)
+ {
+ switch (length)
+ {
+ case 8: /* rrggbbaa */
+ color->red = (result >> 24) & 0xff;
+ color->green = (result >> 16) & 0xff;
+ color->blue = (result >> 8) & 0xff;
+
+ color->alpha = result & 0xff;
+
+ return TRUE;
+
+ case 6: /* #rrggbb */
+ color->red = (result >> 16) & 0xff;
+ color->green = (result >> 8) & 0xff;
+ color->blue = result & 0xff;
+
+ color->alpha = 0xff;
+
+ return TRUE;
+
+ case 4: /* #rgba */
+ color->red = ((result >> 12) & 0xf);
+ color->green = ((result >> 8) & 0xf);
+ color->blue = ((result >> 4) & 0xf);
+ color->alpha = result & 0xf;
+
+ color->red = (color->red << 4) | color->red;
+ color->green = (color->green << 4) | color->green;
+ color->blue = (color->blue << 4) | color->blue;
+ color->alpha = (color->alpha << 4) | color->alpha;
+
+ return TRUE;
+
+ case 3: /* #rgb */
+ color->red = ((result >> 8) & 0xf);
+ color->green = ((result >> 4) & 0xf);
+ color->blue = result & 0xf;
+
+ color->red = (color->red << 4) | color->red;
+ color->green = (color->green << 4) | color->green;
+ color->blue = (color->blue << 4) | color->blue;
+
+ color->alpha = 0xff;
+
+ return TRUE;
+
+ default:
+ return FALSE;
+ }
+ }
}
-
- /* Fall back to pango for named colors */
+
+ /* fall back to pango for X11-style named colors; see:
+ *
+ * http://en.wikipedia.org/wiki/X11_color_names
+ *
+ * for a list. at some point we might even ship with our own list generated
+ * from X11/rgb.txt, like we generate the key symbols.
+ */
if (pango_color_parse (&pango_color, str))
{
color->red = pango_color.red;
* Returns a textual specification of @color in the hexadecimal form
* <literal>#rrggbbaa</literal>, where <literal>r</literal>,
* <literal>g</literal>, <literal>b</literal> and <literal>a</literal> are
- * hex digits representing the red, green, blue and alpha components
+ * hexadecimal digits representing the red, green, blue and alpha components
* respectively.
*
- * Return value: a newly-allocated text string
+ * Return value: (transfer full): a newly-allocated text string
*
* Since: 0.2
*/
}
/**
+ * clutter_color_interpolate:
+ * @initial: the initial #ClutterColor
+ * @final: the final #ClutterColor
+ * @progress: the interpolation progress
+ * @result: (out): return location for the interpolation
+ *
+ * Interpolates between @initial and @final #ClutterColor<!-- -->s
+ * using @progress
+ *
+ * Since: 1.6
+ */
+void
+clutter_color_interpolate (const ClutterColor *initial,
+ const ClutterColor *final,
+ gdouble progress,
+ ClutterColor *result)
+{
+ g_return_if_fail (initial != NULL);
+ g_return_if_fail (final != NULL);
+ g_return_if_fail (result != NULL);
+
+ result->red = initial->red + (final->red - initial->red) * progress;
+ result->green = initial->green + (final->green - initial->green) * progress;
+ result->blue = initial->blue + (final->blue - initial->blue) * progress;
+ result->alpha = initial->alpha + (final->alpha - initial->alpha) * progress;
+}
+
+static gboolean
+clutter_color_progress (const GValue *a,
+ const GValue *b,
+ gdouble progress,
+ GValue *retval)
+{
+ const ClutterColor *a_color = clutter_value_get_color (a);
+ const ClutterColor *b_color = clutter_value_get_color (b);
+ ClutterColor res = { 0, };
+
+ clutter_color_interpolate (a_color, b_color, progress, &res);
+ clutter_value_set_color (retval, &res);
+
+ return TRUE;
+}
+
+/**
* clutter_color_copy:
* @color: a #ClutterColor
*
* Makes a copy of the color structure. The result must be
* freed using clutter_color_free().
*
- * Return value: an allocated copy of @color.
+ * Return value: (transfer full): an allocated copy of @color.
*
* Since: 0.2
*/
*
* Creates a new #ClutterColor with the given values.
*
- * Return value: the newly allocated color. Use clutter_color_free()
- * when done
+ * This function is the equivalent of:
+ *
+ * |[
+ * clutter_color_init (clutter_color_alloc (), red, green, blue, alpha);
+ * ]|
+ *
+ * Return value: (transfer full): the newly allocated color.
+ * Use clutter_color_free() when done
*
* Since: 0.8.4
*/
guint8 blue,
guint8 alpha)
{
- ClutterColor *color;
+ return clutter_color_init (clutter_color_alloc (),
+ red,
+ green,
+ blue,
+ alpha);
+}
+
+/**
+ * clutter_color_alloc:
+ *
+ * Allocates a new, transparent black #ClutterColor.
+ *
+ * Return value: (transfer full): the newly allocated #ClutterColor; use
+ * clutter_color_free() to free its resources
+ *
+ * Since: 1.12
+ */
+ClutterColor *
+clutter_color_alloc (void)
+{
+ return g_slice_new0 (ClutterColor);
+}
- color = g_slice_new (ClutterColor);
+/**
+ * clutter_color_init:
+ * @color: a #ClutterColor
+ * @red: red component of the color, between 0 and 255
+ * @green: green component of the color, between 0 and 255
+ * @blue: blue component of the color, between 0 and 255
+ * @alpha: alpha component of the color, between 0 and 255
+ *
+ * Initializes @color with the given values.
+ *
+ * Return value: (transfer none): the initialized #ClutterColor
+ *
+ * Since: 1.12
+ */
+ClutterColor *
+clutter_color_init (ClutterColor *color,
+ guint8 red,
+ guint8 green,
+ guint8 blue,
+ guint8 alpha)
+{
+ g_return_val_if_fail (color != NULL, NULL);
- color->red = red;
+ color->red = red;
color->green = green;
- color->blue = blue;
+ color->blue = blue;
color->alpha = alpha;
return color;
clutter_value_transform_color_string (const GValue *src,
GValue *dest)
{
- gchar *string = clutter_color_to_string (src->data[0].v_pointer);
+ const ClutterColor *color = g_value_get_boxed (src);
+
+ if (color)
+ {
+ gchar *string = clutter_color_to_string (color);
- g_value_take_string (dest, string);
+ g_value_take_string (dest, string);
+ }
+ else
+ g_value_set_string (dest, NULL);
}
static void
clutter_value_transform_string_color (const GValue *src,
GValue *dest)
{
- ClutterColor color = { 0, };
-
- clutter_color_from_string (&color, g_value_get_string (src));
-
- clutter_value_set_color (dest, &color);
-}
+ const char *str = g_value_get_string (src);
-GType
-clutter_color_get_type (void)
-{
- static GType _clutter_color_type = 0;
-
- if (G_UNLIKELY (_clutter_color_type == 0))
+ if (str)
{
- _clutter_color_type =
- g_boxed_type_register_static (I_("ClutterColor"),
- (GBoxedCopyFunc) clutter_color_copy,
- (GBoxedFreeFunc) clutter_color_free);
-
- g_value_register_transform_func (_clutter_color_type, G_TYPE_STRING,
- clutter_value_transform_color_string);
- g_value_register_transform_func (G_TYPE_STRING, _clutter_color_type,
- clutter_value_transform_string_color);
- }
+ ClutterColor color = { 0, };
- return _clutter_color_type;
-}
+ clutter_color_from_string (&color, str);
-static void
-clutter_value_init_color (GValue *value)
-{
- value->data[0].v_pointer = NULL;
-}
-
-static void
-clutter_value_free_color (GValue *value)
-{
- if (!(value->data[1].v_uint & G_VALUE_NOCOPY_CONTENTS))
- clutter_color_free (value->data[0].v_pointer);
-}
-
-static void
-clutter_value_copy_color (const GValue *src,
- GValue *dest)
-{
- dest->data[0].v_pointer = clutter_color_copy (src->data[0].v_pointer);
-}
-
-static gpointer
-clutter_value_peek_color (const GValue *value)
-{
- return value->data[0].v_pointer;
-}
-
-static gchar *
-clutter_value_collect_color (GValue *value,
- guint n_collect_values,
- GTypeCValue *collect_values,
- guint collect_flags)
-{
- if (!collect_values[0].v_pointer)
- value->data[0].v_pointer = NULL;
- else
- {
- if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
- {
- value->data[0].v_pointer = collect_values[0].v_pointer;
- value->data[1].v_uint = G_VALUE_NOCOPY_CONTENTS;
- }
- else
- {
- value->data[0].v_pointer =
- clutter_color_copy (collect_values[0].v_pointer);
- }
+ clutter_value_set_color (dest, &color);
}
-
- return NULL;
-}
-
-static gchar *
-clutter_value_lcopy_color (const GValue *value,
- guint n_collect_values,
- GTypeCValue *collect_values,
- guint collect_flags)
-{
- ClutterColor **color_p = collect_values[0].v_pointer;
-
- if (!color_p)
- return g_strdup_printf ("value location for `%s' passed as NULL",
- G_VALUE_TYPE_NAME (value));
-
- if (!value->data[0].v_pointer)
- *color_p = NULL;
else
- {
- if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
- *color_p = value->data[0].v_pointer;
- else
- *color_p = clutter_color_copy (value->data[0].v_pointer);
- }
-
- return NULL;
+ clutter_value_set_color (dest, NULL);
}
+G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterColor, clutter_color,
+ clutter_color_copy,
+ clutter_color_free,
+ CLUTTER_REGISTER_VALUE_TRANSFORM_TO (G_TYPE_STRING, clutter_value_transform_color_string)
+ CLUTTER_REGISTER_VALUE_TRANSFORM_FROM (G_TYPE_STRING, clutter_value_transform_string_color)
+ CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_color_progress));
+
/**
* clutter_value_set_color:
* @value: a #GValue initialized to #CLUTTER_TYPE_COLOR
{
g_return_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value));
- value->data[0].v_pointer = clutter_color_copy (color);
+ g_value_set_boxed (value, color);
}
/**
*
* Gets the #ClutterColor contained in @value.
*
- * Return value: the colors inside the passed #GValue
+ * Return value: (transfer none): the color inside the passed #GValue
*
* Since: 0.8.4
*/
-G_CONST_RETURN ClutterColor *
+const ClutterColor *
clutter_value_get_color (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value), NULL);
- return value->data[0].v_pointer;
+ return g_value_get_boxed (value);
}
static void
static void
param_color_set_default (GParamSpec *pspec,
- GValue *value)
+ GValue *value)
{
- value->data[0].v_pointer = CLUTTER_PARAM_SPEC_COLOR (pspec)->default_value;
- value->data[1].v_uint = G_VALUE_NOCOPY_CONTENTS;
+ const ClutterColor *default_value =
+ CLUTTER_PARAM_SPEC_COLOR (pspec)->default_value;
+ clutter_value_set_color (value, default_value);
}
static gint
const GValue *value1,
const GValue *value2)
{
- guint32 color1, color2;
+ const ClutterColor *color1 = g_value_get_boxed (value1);
+ const ClutterColor *color2 = g_value_get_boxed (value2);
+ int pixel1, pixel2;
+
+ if (color1 == NULL)
+ return color2 == NULL ? 0 : -1;
- color1 = clutter_color_to_pixel (value1->data[0].v_pointer);
- color2 = clutter_color_to_pixel (value2->data[0].v_pointer);
+ pixel1 = clutter_color_to_pixel (color1);
+ pixel2 = clutter_color_to_pixel (color2);
- if (color1 < color2)
+ if (pixel1 < pixel2)
return -1;
- else if (color1 == color2)
+ else if (pixel1 == pixel2)
return 0;
else
return 1;
}
-static const GTypeValueTable _clutter_color_value_table = {
- clutter_value_init_color,
- clutter_value_free_color,
- clutter_value_copy_color,
- clutter_value_peek_color,
- "p",
- clutter_value_collect_color,
- "p",
- clutter_value_lcopy_color
-};
-
GType
clutter_param_color_get_type (void)
{
}
/**
- * clutter_param_spec_color:
+ * clutter_param_spec_color: (skip)
* @name: name of the property
* @nick: short name
* @blurb: description (can be translatable)