int fd, uint32_t events, struct task *task);
void
+display_unwatch_fd(struct display *display, int fd);
+
+void
display_run(struct display *d);
void
void
window_get_allocation(struct window *window, struct rectangle *allocation);
void
-window_set_transparent(struct window *window, int transparent);
-void
window_schedule_redraw(struct window *window);
void
window_schedule_resize(struct window *window, int width, int height);